Rockstar Games and Team Bondi have announced that L.A. Noire has been honoured as an Official Selection at the 2011 Tribeca Film Festival. The selection marks the first time that a video game has been recognized by the festival.
“We’re thrilled that L.A. Noire is being recognized by the Tribeca Film Festival in this way,” said Sam Houser, Founder of Rockstar Games. “It’s a real honor, and another step forward for interactive entertainment.”
Rockstar Games will also present an exclusive preview of L.A. Noire as part of the Tribeca Talks series, taking place on 25 April 2011. The presentation will feature a live interactive screening of a case from L.A. Noire, followed by a Q&A exploring the crossover between filmmaking and interactive entertainment. The Q&A will focus on the making of L.A. Noire, the technology behind it, and story and action in this medium, and will be moderated by Geoff Gilmore, Tribeca Enterprises’ Chief Creative Officer.
“What Rockstar and Team Bondi have accomplished with L.A. Noire is nothing less than groundbreaking,” added Gilmore. “It’s an invention of a new realm of storytelling that is part cinema, part gaming, and a whole new realm of narrative expression, interactivity, and immersion. We are poised on the edge of a new frontier.”

L.A. Noire
L.A. Noire is a dark and violent detective thriller set against the backdrop of Los Angeles in the post-war years of the late 1940s. The game draws stylistically from the film noir genre of movies, which were popular in the 1940’s and 1950’s.
Gamers can expect themes of crime, sex, corruption, drugs, and moral ambiguity against a post-World War II backdrop.
In L.A. Noire, players will take the reins of newly minted detective Cole Phelps (played by Aaron Staton of Mad Men) as he solves gruesome and mind-bending cases, interrogates suspects, and rises through the ranks of the LAPD.
The foundation of L.A. Noire is a new technology called MotionScan that enables developer Team Bondi to capture and scan every nuance of a real actor’s facial performances and put them right into the game itself.
Team Bondi claims via press release that “it provides a level of realism, detail, performance and emotion never seen before in a videogame, and brings them to life in a totally new way. This goes beyond the limited grid of data points delivered by traditional motion capture – these are the actual performances themselves, scanned and placed onto our digital characters.”
L.A. Noire is expected to launch on the Xbox 360 and PlayStation 3 on 20 May 2011 in South Africa.

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