Project Scorpio will be less powerful than high-end PC but much cheaper – Xbox Head

7 December 2016

Xbox Head Phil Spencer acknowledged that Project Scorpio won’t be as powerful as a high-end PC in a recent interview with AusGamers.

However he did note that the console’s pricing will be in line with what we’ve come to expect from Xbox historically.

“When you talk to me about Scorpio, the term I use about the architecture isn’t the six teraflops which is obviously what we’ve announced, it’s balance. Really what it is, is you want a platform that is balanced between memory bandwidth, GPU power, you know, your ability to move memory and [an] amount of memory around in many ways is more inhibiting to the performance of your game than absolute teraflops on any one of the individual pieces, and when we designed Scorpio we really thought about this balanced rig that could come together at a price-point.

Like, I want Scorpio to be at a console price-point, I’m not trying to go and compete with a high-end rig. And because we’re building one spec, we’re able to look at the balance between all the components and make sure that it’s something we really hit that matters to consumers and gamers.”

Project Scorpio is expected to release some time during holiday 2017.


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