Splash Damage launches Brink PC update

24 May 2011

As promised last week sometime, Splash Damage has just deployed a Brink update for PC, with the PS3 and Xbox patches moving through certification as I type these very words. It’s real life, happening in real time.

“We’ve been hard at work investigating the lag issues some players of the Xbox 360 version of Brink have reported,” writes the dev over on the Bethblog.

“We’ve now completed modifications to improve network performance and will be rolling these out in a title update for the game.

“With PSN back online, we’re able to resume multiplayer testing on the PlayStation 3. We’re preparing to bring the changes in the upcoming Xbox 360 title update to the PlayStation 3 version of Brink quickly and we expect to have it out next week. Stay tuned!”

The full patch list includes:

General:

• Fixed sound dropping out when playing networked games
• Improved graphical performance, especially when using Ambient Occlusion
• Fixed voice packs being reset to default when you delete another character
• Removed ability to use certain cheat protected commands in challenges
• Fixed memory leak/crash when alt-tabbed out

User Interface:

• Full servers are no longer filtered out of the browser
• Added support for entering a range of numbers (i.e. 10-12) in server filters
• Reduced font size in the server browser
• Exiting Head customization returns to the correct menu
• Fixed being unable to bind KP_Enter in the UI
• Increased font size of in-game text chat
• ‘Enter’ now closes text chat prompt if empty
• Fixed challenge in menu flashing even after completion

Dedicated Servers:

• Improved dedicated server CPU performance
• Fixed NPC not spawning for escort objectives online on servers using unsupported cvars

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