Portal 2 player statistics

25 May 2011

It’s been just about one month since the highly regarded portal puzzler hit gaming systems – so just how much Portal 2 has been played to date? Social gaming, messaging and stat tracking platform Raptr, in collaboration with Gamespot, has set out to provide us with the answers.

The data represented below was pulled from PC and Xbox 360 players, as the PSN was went down at roughly the same time as Portal 2 launched.

According to Raptr, “in less than a month, more than 60% of gamers have completed the single player, which is on the high-end compared with just about any game.” Ars Technica provides an interesting overview of game completion levels based on obtaining the achievement for completing the games listed below games.

“Less than 2% of gamers [Raptr] tracked have played Portal 2 for more than 30 hours, which highlights an interesting challenge for this game. Most gamers are able to get their fill of both the single player mode and the co-op mode in less than 30 hours. Replay value is limited since there’s little incentive to come back and beat the same puzzles, and there is no true multiplayer modes available,” states the Raptr report.

Raptr suggests that Valve is attempting to mitigate any gamer unhappiness at the lack of replayability in Portal 2 with announcements of free DLC packs and editing tools.

Raptr also discussed some interesting Portal 2 fuelled trends: “A number of games that are related to Portal 2 saw a massive spike in playtime in the month leading up to the release of the sequel. We’ve seen this trend before with other games, where a highly anticipated sequel will result in gamers going back to play the older versions of the game, but not to this degree with Portal 2.”

“Right before the release of Portal 2, Portal: Still Alive went on sale on Xbox Live, resulting in a spike in playtime by over 1400%. Similarly, Steam players who pre-ordered Portal 2 got the original Portal as an incentive, which resulted in a spike in playtime by over 450%. Valve over the years have crafted a powerful launch strategy in generating additional interest for a game by offering promotional incentives, and Portal 2 is a great example of this,” said Raptr.

“What’s not shown in the infographic is how playtime for the Potato Sack games performed leading up to the launch of Portal. 2. Valve made a bold move by enticing gamers to buy a pack of indie games and playing them to unlock an early release date for Portal 2. While the promo wasn’t without controversy, the impact was clear. Playtime for these indie games shot up over 877% during the week before Portal 2 launch,” concluded the Raptr report.

For an interesting discussion on the length of modern single player games, one should check out “The incredible shrinking game: the truth of game length in the modern industry” over on Ars Technica.

Portal 2 player statistics << Comments and views

Source: Raptr

You have read 2 out of 5 free articles. Log in or register for unlimited access.

Read now

The best gaming website in South Africa
MyGaming proudly displays the “FAIR” stamp of the Press Council of South Africa, indicating our commitment to adhere to the Code of Ethics for Print and online media which prescribes that our reportage is truthful, accurate and fair. Should you wish to lodge a complaint about our news coverage, please lodge a complaint on the Press Council’s website, www.presscouncil.org.za or email the complaint to [email protected] Contact the Press Council on 011 4843612.