PS3 gamers have been waiting forever for cross-game chat to come to the console, and it looks like they’ll be waiting forever more too – according to Sony, there’s just not enough memory to go around.
“Once a game gets RAM we never give it back,” the company’s Worldwide Studios president Shuhei Yoshida tells Eurogamer. “It’s not possible to retrofit something like that after the fact.
“The game has to use its own memory to do [in-game voice chat]. There’s always voice chat in the game. But it’s a part of a game feature. It’s not a part of an OS feature. That’s the reason in terms of the ability to have voice chat across different games.”
One has to wonder, though, why it’s wasn’t an OS feature in the first place, or even now.
The PS3 features a total of 512 MB RAM, divided up between 256 MB of system RAM and 256 MB of video RAM. By contrast, the Xbox 360 also features a total of 512 MB RAM, but this is shared between the system and video, making space for some flexibility and – significantly – cross-game chat support.
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