Far Cry 2 received pretty solid reviews, but never seemed to sit quite right with fans of the series. It was good, but it didn’t get the same kind of reaction as the original.
Lead designer of Far Cry 3. Jamie Keen, says they’ve learned from Far Cry 2 and improved it.
Talking on Far Cry 2 he says, “The open world was cool, it was great, but it never quite comes to anything. It’s kind of left open and you just get a bit lost in it. We’re trying to make sure we don’t end up in that situation. It’s important that it has that sense of exploration, but it needs to be getting towards something.”
According to Keen however there won’t be any restrictions, he wants the player to feel enabled rather than limited. “It’s important that you have that sense that you can do something because you want to. You’re always enabled by the game,” he said.
“We don’t want you to feel like you’re being blocked by the world. If you want to travel quickly somewhere, you can do it. If you want to just drive around, you can do that too. If you want to jump off that cliff – you can do that too. We want it to be a situation where you say, ‘Wouldn’t it be cool if… Oh! I can!’ It’s always about enabling. That’s really important for us.”
Keen uses the malaria mechanic as an example, saying that some may have appreciated the realism but most people probably just found it frustrating.
There are points where we make you do something to pull them along, but we want to make sure we’re not contriving situations too much,” he explains.
It’s important for a developer to be able to acknowledge and improve on previous mistakes; this could mean we’re in for something special with Far Cry 3.
Far Cry 2 has been extremely enjoyable. I am playing it again for the fourth time. And I am taking my time exploring every nook and cranny this time round. Also, I am diamond hunting 🙂