Dawn of War II Last Stand update details

14 October 2009

Relic has announced that its “Last Stand” update will be released tomorrow. The update will introduce new content, including new multiplayer maps and a new multiplayer mode. It will also introduce some balance fixes.

The update will bring the game up to v1.8.

The new multiplayer mode to be introduced is called The Last Stand, and it will be a survival mode. A new two player map and a new four player map will also be introduced.

Patch notes

New Content

•    The Last Stand

•    Added The Last Stand, a new arcade survival mode where teams of three fight waves of increasingly deadly enemies

•    Added new unique wargear, abilities and effects to the three heroes in The Last Stand

•    Added The Last Stand leaderboards

•    Hero progress is stored online and is associated with a player’s gamertag

Multiplayer Maps

•    Added (2p) Quest’s Heresy map

•    Added (4p) Hydris Chasm map

Multiplayer Balance Updates

General Balance updates

•    The cost of the tier 3 upgrade is now 300 requisition, 150 power up from 200/100

•    XP granted for Hormagaunts, Termagants, Sluggas, and Shootas has been brought in line with other tier 1 units

•    Flame resistant armor type has been lowered to 25% fire damage mitigation, down from 50%

•    Generator health has been increased to 600 from 500, a 20% increase

•    All walkers except the Wraithlord had their speed increased from 4 to 4.5 m/s

•    All personal teleport abilities now start on cooldown

•    Walker charge cooldowns reduced from 8 seconds to 5

•    Snipe damage now does 125% to heavy armor

•    Melee heroes have had their weapon skill increased to 70 from 60. This will increase their chance to special attack units and reduce their chance of being special attacked. Heroes include: Force Commander, Apothecary, Warboss, Hive Tyrant, Lictor Alpha, Warlock and Farseer.

View the rest of the patch notes here.

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