It seems unlikely that fans of Valve franchises such as Left 4 Dead will be able to enjoy some first person action via motion control anytime soon following the remarks Valve writer Chet Faliszek recently made to CVG.
Faliszek, whose history lies primarily within the acclaimed zombie franchise Left 4 Dead, labelled Nintendo’s market capturing titles as “sh*tty” motion control party games – this is despite his company of employment showing an active interest in the possibilities Xbox 360’s Project Natal may present for developers.
“Hopefully we’ve gotten past the point of mini-games,” he said. “I’m sick of that [makes arm movement]. That’s not a game for me anymore. Let’s get some real interaction going.
Instead Faliszek encouraged designers to rethink how the motion control interface may work and relate to games in the future adding that it would be easy to simply apply a basic template based on previous models.
“We have these technologies now that let us interact in different, really exciting ways. It’s developers’ jobs to do something with it. Impress me. Don’t just make sh*tty games I wouldn’t want to play if I had to use a joystick.”
When asked if Valve would consider incorporating Project Natal into the interface for titles such as Left 4 Dead or Left 4 Dead 2 Faliszek assured gamers that if such a project went ahead it would be vastly different from what they might expect.
“We’ll see. You won’t have to make the arm movement of sawing off a zombie’s head in some tiresome mini-game. I can promise you that.”
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