Dragon Age II Warrior class details revealed

9 February 2011

The sequel to BioWare’s critically acclaimed fantasy RPG, Dragon Age, is officially due out in less than a month, and to whet our appetites, some new information on the Warrior class has been posted on the official Dragon Age II site.

The warrior class is always a popular choice among RPG gamers, even though some might argue that taking the more physical route is slightly less creative than rolling a rogue, mage or other less brutish character class.

However, there is a lot to be said for venturing down the path of physical dominance, and you always know when playing a warrior in an RPG that you will be able to equip the most bad-ass heavy weaponry and armour.

Dragon Age II Warrior

In Dragon Age II, the Warrior will be able to undertake one of three specialisations, and they are:

Reaver

“Life is power. Blood Mages know this, but they are not the only ones. Warriors can also command the energy that flows through blood and bone, but it is not an easy path. The Reaver specialization trades pain for strength in a constant balance of selfish sacrifice. At first it seems that Reavers are doing the work of their enemies, damaging themselves in gruesome fashion. But Reavers can transform their own living essence into raw damage, and then replenish that health by stealing the life from their foes. It’s a dangerous gamble that counts on added strength to destroy enemies before incoming attacks or the Reavers’ own abilities kill them. At its best, the Reaver specialization results in a brutal harmony. The closer they are to their own deaths, the more efficient they are at inflicting the same on others.”

Dragon Age II Warrior spcialisation diagram

Templar

It takes incredible focus to wield magic, but even greater will to withstand it. The Templar specialization originated in the Chantry with the establishment of the order, and their mandate remains the restriction and containment of mages. But the abilities Templars command are not divine; they are the product of intense training and rigorous devotions. These are achievable by any warrior, although the discipline required may seem just as much a calling. Templars don’t just endure magic, they deny it, and deny others the use of it. At the height of ability, a Templar simply shrugs off most harmful effects, and can completely suppress a mage’s ability to cast. They are warriors of singular focus, and none can match their dedication or effectiveness at taming those who would abuse the magical energies of the Fade.

Berseker

All warriors command respect, but the Berserker is an unrelenting physical force. The name of this specialization suggests rage, risk-taking, and that is certainly part of its effectiveness, but it would be a grave mistake to suggest that the Berserker is sloppy or undisciplined. It takes an incredible amount of control to know when to lose control. Battle momentum is the key: finding the balance between total commitment and over extending. The Berserker controls the pace of combat, setting a standard that the enemy can’t match. In turn, they can be sustained by the mayhem they produce, and find new energy in every fallen foe. While they stand, while stamina remains, they have no match, but they can’t stand back and let battle unfold. For the Berserker, battle always ends in glory, win or lose.

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