Blizzard explains why StarCraft: Ghost was canned

15 February 2011

Remember when StarCraft: Ghost was going to be the next big thing? And remember when it wasn’t? Blizzard’s Mike Morhaime explained why that never happened at the Design Innovate Create Explore event last week.

“We have to choose, we can’t do everything,” he said. “Our vision for what’s possible directs that. We like complex games and we like casual games.”

And sometimes, those choices mean cancelling a project in development. Cryface.

“They were working on StarCraft Ghost the same time we were working on World of Warcraft and StarCraft II. World of Warcraft exploded and we needed to make some resource decisions. It just wasn’t an environment in which a project [like StarCraft Ghost] could succeed.”

StarCraft Ghost was announced back in 2002, and was being developed by Nihilistic Software for Blizzard. Unlike Blizzard’s other work, Starcraft: Ghost was a third-person shooter in which players would assume the role of Nova, a Terran psychic espionage operative, better known as a Ghost by StarCraft fans. 

It was a third-person shooterThe project was later packed off to Swingin’ Ape Studios in 2004, and the GameCube version cancelled. In 2006, the entire game was put on “indefinite hold”. 

 

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