In an interview with CVG, Kevin Unangst – one of Microsoft’s interactive entertainment henchies – admits that the controversial Games for Windows Live service got itself off to a “rocky start”, but pinky-swears it’s going to “get better”.
“The service started with the right intent, which was to bring Achievements, friends, multiplayer gaming and matchmaking in a really great way to PC,” he explains. “I think because it was designed originally as a partner to the console service more than the PC service, we had a rocky start. We also didn’t back it up with the most important thing, which is doing fantastic games to take advantage of the service. A network by itself isn’t valuable – there needs to be great games to take advantage.”
Apparently this includes liaising with developers like Lionhead and Gas Powered Games.
“The Age of Empire team has got a lot of great input and the same can be said for Lionhead, who said ‘we’re going to build Fable 3 on the PC’ and know what they want out of the service,” he goes on. “I think the underpinnings are great, I think it’s going to continue to get better. We launched a new Marketplace which was great, we’re selling Live and non-Live enabled games.”
“We’re also seeing developers get back to development. Epic did a great job of promoting Live with Bulletstorm. They’re pleased with the platform and the service is going to continue to get better over time.”

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