Gearbox: Duke Nukem Forever scores were 'unfair'

4 November 2011

Duke Nukem Forever might’ve bombed with the critics (and, actually, just about everybody else too), but shocking new evidence has come to light showing that’s because they just didn’t get it, man.

“There were things towards the high and things towards the low, but the middle just didn’t get any traction. It’s pretty obvious that people were using it in some ways to kind of use it as a soapbox or whatever,” Gearbox co-founder Brian Martel told Eurogamer.

He added that “a certain amount of gamers today are not used to” games like Duke Nukem Forever.

“It was what it was meant to be, which is a more old-school style game in what is today’s technology,” he explained, as millions of people all over the planet suddenly realised what a terrible error in judgement they’d made – and fell to their knees, wailing and weeping in the streets.

This changes everything.

I feel like I’m just not sure of who I am at all anymore.

Source: Eurogamer

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