One of the benefits of being an insider is that you get to know stuff. You’re privvy to how things work, and are in on the whole process – which lets you be smug around the plebs who know nothing.
So spare a thought for the BioShock Infinite development team who are just as pleb as the rest of us – thanks to creator, Ken Levine, who made sure they know squadoosh about how the game ends.
Speaking in an interview with PSM3 magazine, Mr Levine reveals that he wanted to keep the ending from the team and observe their reactions to it.
“So I can see their reactions. Keeping people virgins to that content is really important because you never get that reaction from someone a second time.
“I think (it’s) a frustration on the team here. I don’t want them to know the game story, and they want a document from me that tells them the whole game story.
“I’m not going to do that. That’s not the way we present stuff to the gamer. We don’t ship a document. The story is only relevant in terms of how you present it, not the details of what it is.”
This is the equivalent of a magician not telling his assistant how the trick works, and her being totally surprised in the end when she has to go home in two pieces.
Or something like that.

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