Diablo 3’s new game director, Josh Mosqueira, has outlined the future of the ultra-popular action RPG, explaning that the team is focused on “preserving the core fantasy by cultivating the roots” of Diablo.
Mosqueira was originally brought on board to help develop and direct Diablo 3 for consoles and wants to retain the “core magic formula” that will keep the game’s foundations intact.
“We want items to feel more meaningful, and we want players to be excited about the next loot drop,” said Mosqueira.
“Our goal is to make the loot experience more enjoyable for ALL players. This includes reducing the amount of loot that drops while improving the overall quality, introducing targeted Legendaries, and giving players ways to directly customize their character’s armor – both visually and mechanically.”
“We’re also looking into ways to reduce the impact of the Auction House,” Mosqueira adds. “While we think the feature does provide a lot of value, it shouldn’t feel like the end-all-be-all force driving character progression.”
Previously, former Diablo 3 game director Jay Wilson discussed how he found the Auction House to be an unsuccessful element, and “really hurt the game”.
Diablo 3 will release on Xbox 360 and PS3 on 3 September 2013, with a PS4 release date still unannounced.
Source: Battle.net
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You’re projecting your personal opinion again, you should really look into curing your solipsism.
I never did like Diablo, but if they don’t have an auction house they’ll just have a Chinese sweatshop driven black market. It seems like a no brainer, have an auction house and make a profit off of it. Or have a black market and let other people make a profit off of it.
/2 cents