DICE has promised performance improvements for online Battlefield 4 players, following the launch of new high-performance servers for the game to combat rubber-banding issues.
“We’ve found that the root cause of the [rubber-banding] issue was a configuration of certain hardware types dedicated to 64-player matches. We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week,” said DICE via the Battlefield Blog.
“We are already seeing performance improvements with 64-player matches and expect this to continue. While the process took longer than we would’ve liked, we wanted to be 100% sure it was done right and that the long-term solution was properly in place.”
This is good news for Battlefield 4 fans. The game has been marred by a slew of hiccups and in-game glitches, including the delay of the Naval Strike expansion for PC, a TV-guided missile bug, a death-shield bug, and the aforementioned rubber-banding issues.
Source: VG24/7
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