The Force Unleashed 2 getting some “big changes”

13 July 2010

Despite pretty average reviews, Star Wars: The Force Unleashed enjoyed pretty solid sales. Enough, at least, to warrant a sequel. 

Guardian Games is not ignorant of its shortcomings the first time around, and has spoken at length about some of the big changes that are set for The Force Unleashed 2. 

The first notable change is that the combat system is being improved. Added depth will mean that fighting in the game will not be reduced to frantic button bashing. 

“The team has completely redesigned all the familiar Force powers from the first title including Force Push and Force Grip, and has added a few newcomers including the potentially amusing Force Mind Trick that’ll allow you to trick Storm Troopers into leaping from high ledges.” Enemy AI is also being improved, and the levels will be more open ended. 

Once again, physics will be an important part of the gameplay.

“Like its predecessor, Force Unleashed 2 will combine three third-party physics engines, Havok, Euphoria and Digital Molecular Matter, to provide cutting edge human animation, materials effects and authentic physical forces. … ‘Whenever you’re building the first iteration [of a game series] and a brand new game engine at the same time, everything comes in hot and fast – we were literally figuring out how to get the most out of those three technologies all the way up to shipping. The DLC then helped us to learn more, and that knowledge has given us the biggest leap forward.”

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