Dragon Age II: not more of the same

15 July 2010

Greg Zeschuk, Co-founder, vice-president and Group Creative Officer at BioWare Corp. took time to answer some questions regarding Dragon Age II after his keynote address at the Develop Conference being held in Brighton, UK.

The decision to have only one fully voiced human lead character in Dragon Age II riled up many Dragon Age fans. Zeschuk justifies the decision by saying “We decided to sort of change and create a different type of game at least on the surface. Over time, I think people will kind of understand what we’re doing and probably really like it.”

“We like to challenge our players in a sequel. It’s still a Dragon Age game, that hasn’t changed. But it’s going to be challenging and interesting in many ways. We think it’s ultimately going to be a better game, so I think ultimately the fans will agree when they get to play it. That’s the fundamental thing,” he continued.

In comparison to the PC version, console versions of Dragon Age received a bit of criticism for their control limitations. Zeschuk was asked whether Dragon Age II will be a more even experience across all platforms: ” I would, in a sense, defend our Dragon Age I work, in that I actually like the console limitations, but I think that in Dragon Age 2 we’ve had the opportunity to work from a final platform and kind of design the gameplay to really cater for them.”

“Again, there’ll be differences between the PC version and the console versions, by the simple nature of the input system and the experience. I think when people start seeing it in action they’re going to be really impressed with how it looks on all platforms,” said Zeschuk.

On the topic of further Dragon Age titles, Zeschuk said: ” I think as a franchise its started so well and is so well received that it’s something we want to continue working on. The fun thing about it is Dragon Age II is a different story within the Dragon Age Universe, it’s not a continuation of the same story, and the fact we have made this gigantic universe has given us plenty of flexibility to do this. It’s actually really cool.”

Thanks to VG247 for the original interview. 

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