After the successful reintroduction of the XCOM series into the modern wave of gaming (with The Bureau: Declassified and XCOM: Enemy Unknown), 2K Games has officially announced XCOM 2, a sequel to the beloved throwback tactical squad shooter Enemy Unknown.
The game is set to be released in November for PC, and it will be developed by Firaxis Games, who handled the predecessor, but this time, the game jumps twenty years into the future, after humanity actually lost the war against the aliens.
Feral Interactive will develop a port for Mac and Linux, but no console version has been announced, although we won’t be surprised if Xbox One and PS4 versions are added at a later stage.
In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat.
Creative Director Jake Solomon also promised that the game will be solidly based on feedback from the fans received after the first game.
Along with the announcement, some screenshots and art were revealed too. Check them out below…
Article courtesy of MenStuff.co.za.
More on XCOM:
The Bureau: XCOM Declassified review
5 reasons to play The Bureau: XCOM Declassified
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