Halo series director Frank O’Connor, during a stream on GamesRadar’s Twitch Channel, revealed something rather interesting when asked by a fan if Halo 5: Guardians would make it to PC.
His response is pretty clear and available to see by checking out the Twitch recording here. He answers the question at around 1:13:00. Or you could just watch it below.
For those who don’t have the time, we’ve got his answer for you:
You know, Microsoft has made a huge commitment trying sort of… I think normalize the Windows experience across multiple platforms. You see the elements of Windows 10 are going to appear in Xbox and Cortana and stuff like that. There is plenty of chance that Halo 5 could appear on the PC. Nothing to announce at this point… you know, we developed the game on an Intel platform. It wouldn’t be the hardest thing in the world to move it to PC and take advantage of PC stuff. But nothing I announce today on this chat.”
That’s certainly exciting, particularly if you consider the scope of the FPS community on PC. More than that, how many modders and map creators would be eager as all heck to get their hands on Halo 5’s Forge.
And just think about what could be achieved with the increased performance and the promise of 4k textures.
For those unwilling to count on maybes and what ifs, Halo 5: Guardians, from what we’ve played thus far, is a superb title on the Xbox One. And it runs solidly to boot.
There was obviously enough power and careful development between the Xbox One and 343 Industries, respectively, to have Halo 5: Guardians run at a fairly steady 60fps.
Video game analysis stalwarts Digital Foundry have done a technical analysis of the game, and initial reports are good.
In fact, the only time the game ever drops frames is during load transitions, even if its dynamic scaling rarely pushes the game to 1080p.
343 Industries has clearly put a lot of TLC and thought into overhauling Halo’s engine because not only does it look great, but runs better than ever.
According to 343 Industries’ Josh Holmes, over on the Halo Waypoint blog, “Framerate is king for us on Halo 5. Gameplay is defined by the way that players experience the game from controller to screen. We want the connection between you and the game to feel seamless and instantaneous. From the beginning, we set ourselves the goal of delivering consistent 60fps gameplay across all modes of play. Delivering on this goal meant re-engineering the gameplay systems at the core of our engine. It required sustained commitment from the entire team as we continually optimized the experience, and the difference it makes to the play experience is immediate and obvious”.
Need more? Check out our coverage of Halo 5’s campaign, Warzone mode and competitive multiplayer.
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