It’s on, it’s off, it’s on again. Since Diablo III was announced back in 2008, the increasingly relevant question of a console port has come up over and over, and always been met with carefully noncommittal responses from Blizzard.
Well, recent job vacancies for a senior producer, lead designer, and lead programmer posted on the developer’s site for “console development on the Diablo team” aren’t quite so carefully noncommittal anymore. All three posting are flagged to indicate “a particularly critical position”. If it’s not already a certainty, it looks like someone over at Blizzard HQ is apparently giving it some serious consideration.
Before the PC Defence Force roll its tanks in, it’s probably worth remembering that the original Diablo was released on the PSOne in 1998, while StarCraft, Blackthorne, and the Lost Vikings all turned up on console at some point.
In an interview with CVG in August, Diablo lead designer Jay Wilson said that, while it wasn’t a project the company was actively pursuing at the time, “Diablo would be the easiest to bring over [to console] – mainly because of the controls”. I mean, it’s mostly just killing stuff and looting stuff. That’s, like, two buttons.
Actually, the recent Lara Croft and the Guardian of Light played very much like Diablo, and worked perfectly well on console – it would be rather interesting to see Diablo employ a similar targeted twin-stick control method.
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