Bulletstorm was originally a third-person shooter

10 January 2011

If the ESRB’s recent ratings description for Epic’s Bulletstorm is anything to go by, the game is going to be something super special.

I don’t know about you lot, but they had me at “mutant cannibals.”

But here’s something rather interesting – in an interview with OXM, producer Tanya Jessen talks about the game’s early development, revealing that “The very first prototype of Bulletstorm was a third person shooter.”

It’s perhaps not altogether surprising, of course – Epic sort of reinvented the third person shooter with Gears of War*. So this next bit isn’t exactly a shocker either:

“We always knew from the beginning we wanted lots of environmental stuff. We knew we wanted an over-the-top pulp sci-fi feeling and we knew we wanted it to have a very distinct attitude and tone. But the gameplay was completely different than it is now at the beginning. It was cover-based. So it went from a third person shooter to a cover based first-person shooter to a non-cover based first-person shooter,” said Jessen.

“We actually went through lots of iterations of how cover could work really well in a first-person shooter,” she adds. “But when it came down to it, once we started to see how great some of the weapons were coming along, we felt the core of Bulletstorm is the face of the enemy and the player figuring out what to do. So in that case cover-based combat didn’t really work so well.”

*Mentions of obscure Japanese games and/or Syphon Filter and/or Resident Evil aside.

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