EA’s sequel to the 2008 survival horror classic, Dead Space, hits local retail shelves today. Our review copy arrived in time for the weekend, so you can expect a review up sometime next week. In the meantime, however, a host of international sites got their hands on the game early and have already published their reviews.
For those still on the fence about this one, we have rounded up excerpts from reviews around the internet. So far Dead Space 2 is looking very promising, holding a Gamerankings aggregate of 90.21% for console, and 88.60% for PC.
Dead Space 2 review round up
Destructoid 9.5/10
Dead Space 2 is a ludicrously intense, graphically gorgeous, thoroughly atmospheric game that takes everything the first title did and ramps up the absurdity to dangerous levels. It’s cheesy to say that “if you liked the first game, you’ll love the sequel,” but in this case, I think that’s a very fair assessment. Dead Space 2 is Dead Space with the tuning at its finest and the scares at their most delicious.
Eurogamer 9/10
The game is at its best during the set-piece moments, when you’re jumping into zero gravity from one carriage to the next as a train breaks apart, or taking down a roomful of Necromorphs while hanging upside down from the ceiling. A battle against a Tormentor that spills out from the spacestation into the crushing silence of space and back again is effortlessly memorable. Visceral strings together just enough of these set-piece moments to sustain the plod of moving from corridor to corridor.
Joystiq 4/5
Dead Space 2 does not stray far from its gross, fleshy roots, but it still manages to provide one of the best action horror experiences available. In short, survival horror fans should definitely suit up.
Giant Bomb 5/5
Just like its predecessor, Dead Space 2 doesn’t do anything especially new, it just does everything exceedingly well. EA’s current management set a mandate a few years ago to improve the quality of the company’s internal game development, a directive this game and its predecessor directly resulted from. If the Dead Space franchise is ultimately the only memorable result that effort ever bears, it will still constitute a memorable legacy indeed.
1UP A-
When both the multiplayer and the single-player’s biggest flaws are, “they aren’t as good as some of the amazing elements in this game,” you have a damn fine game (if you have both a PS3 and the Xbox360, a slight nod to the PS3 version if only because you also get Dead Space: Extraction as a free bonus if your copy is among the initial “Limited Edition” allotment, plus just one disc versus the 360’s two). But this isn’t just a clear, “this game is better than its predecessor,” situation. Take away the interface tweaks and improved mechanics behind how Isaac moves and feels, and examine the overall structure, you don’t have a “good game and then a better game,” you have two different games: a creepy sci-fi horror game with some damn good action versus a damn good sci-fi shooter with some creepy parts.
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