I get bitchy in games when developers promise lots of meaningful choices, but when I play the story line, decisions mean nothing. Mass Effect 3 – yes, I’m looking at you. Dragon Age 2 and Inquisition – yes, you’re guilty as well. Inquisition is *killing* me at the moment. Siding with the mages or templars gets you…. oh… different types of random enemy encounters. Okay then….
Give me something meaningful like the Witcher 2 – your choice literally effects which areas you can and cannot access. Choices should *restrict* us, they must come at a cost and they must have implications bigger than “this character is now angry with you”. If the story line carries on the same way, regardless of choice, it just feels like either developer laziness or them catering to everyone…
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I get bitchy in games when developers promise lots of meaningful choices, but when I play the story line, decisions mean nothing. Mass Effect 3 – yes, I’m looking at you. Dragon Age 2 and Inquisition – yes, you’re guilty as well. Inquisition is *killing* me at the moment. Siding with the mages or templars gets you…. oh… different types of random enemy encounters. Okay then….
Give me something meaningful like the Witcher 2 – your choice literally effects which areas you can and cannot access. Choices should *restrict* us, they must come at a cost and they must have implications bigger than “this character is now angry with you”. If the story line carries on the same way, regardless of choice, it just feels like either developer laziness or them catering to everyone…