Q.U.B.E. was developed by indie devs, Toxic Games, and actually started life as a student project by the founding members of the company.
The game has evolved quite significantly since then, and has put on its big-boy pants to become a fully-fledged game – released on PC, with Mac coming, and iOS planned.
What it is
Q.U.B.E. is a level-based, first-person puzzler in a similar vein to Portal. In fact, just by looking at it – in terms of visual style, gameplay and overall concept – you’d be quick to think of it as a Portal clone.
If you’re going to draw inspiration from a game, you could do far worse than Portal, let’s be honest.
Gameplay revolves around manipulating coloured blocks using the gloves you have – each colour represents a different effect to the blocks:
- Red blocks can be extended or retracted;
- Yellow blocks can be pulled out to make stairs;
- Blue blocks can be retracted to act like a springboard to whatever touches them;
- Purple blocks rotate sections of walls of a room;
- Green blocks provide a sphere or cube, that you will need to manipulate.
Like Portal, each level has an exit, and starts off small, introducing the concepts and gameplay methods you’ll need to execute as you progress.
How it got there
The game was developed by Daniel Da Rocha, Jonathan Savery and Dave Hall – none of whom are programmers – as a student project at Newport University. Once they left the university, they banded together to form Toxic Games.
Interest in Q.U.B.E. grew, and with the help of the Indie Fund (an initiative that provides funds to indie developers – as the name suggests) they were able to develop the full title.
Indie Fund provided $90,000 towards the game’s development – which was recouped in 4 days, after it was released on Steam.
That says something.
Current reviews for the game have been mixed, sitting at an aggregate score of 62% on Metacritic; but as far as we’re concerned, it looks awesome, and we can’t wait to get our hands on it.
Look out for the MyGaming review soon.




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