The worst thing we can do as gamers is get too excited for big releases: after all, we are in the age of the developers and publishers jumping on the hype-train and picking up way too much steam.
With this in mind, we decided to look back and reminisce about over-promising and under-delivering titles of recent times.
The Xbox One’s powerhouse mech-vs-man shooter looked to be the real hook to lure in hesitant next-gen adopters – it was made by some of the guys behind Call of Duty, after all.
And yeah, Titanfall never got an official release in SA due to Internet limitations, but the game itself was never actually bad.
Players seemed to get bored rather quickly, though, and resorted to their favourite multiplayer shooters, leaving Titanfall as more of a wave of popularity rather than an experience of longevity.
Watch Dogs (2014)
When first shown off at E3 2012, gamers began drooling at the prospect of playing Ubisoft’s hack-‘n-shoot adventure. Beautiful graphics, an unparalleled immersive world, and the ability to ‘hack’ just about everything were all attractive selling points.
Things were looking a bit shaky after the game was delayed for around six months, and by the time the game released it looked nowhere near as good as the pre-release footage.
Sadly, Watch Dogs just wasn’t as exciting as Ubisoft wanted us to believe, and 2013’s Grand Theft Auto V had already outdone it in just about every way possible.
Put the talent behind the super-popular Halo franchise in the driving seat of a new FPS MMO and what do you get? Hype-city.
Despite all the anticipation behind Destiny, the game has turned out to be rather disappointing.
As most reviews state, it’s very repetitive and there isn’t much to do. Sure, the game looks pretty and has some interesting ideas, but you can only do the same thing over and over so many times before it gets boring.
Medal of Honor (2010)
The military franchise that is Medal of Honor faded into obscurity as Call of Duty became popular, but when EA announced the return of the series in a modern, fresh setting, expectations were high.
Of course, the game didn’t live up to those expectations. The campaign was dull, the multiplayer was a more-confined version of Battlefield (minus any fun vehicles) and the entire game just had a notable “been-there-done-that” feel to it.
It’s all but faded from memory now, but there was a time when Haze was the most anticipated game for the PS3.
Created by acclaimed devs Free Radical, Haze was looking like it was going to usher in a whole new generation of first-person shooters.
Despite an interesting premise, Haze just wasn’t good. Thanks to generic gameplay, dodgy enemy AI, and rubbish writing, the game wouldn’t even have stood out on the PlayStation 2.
This article was originally published on MenStuff.co.za.