In a blog post on the game’s official site, Braid creator Jonathan Blow has announced that the PC release of his critically acclaimed indie platformer, formerly an Xbox Live exclusive, will be pushed back 10 days.
Originally scheduled for release on today, the game will now only make its way to PC owners on April 10.
The reason for the delay has been attributed to a need to fix various problems that came up in testing.
“So, sorry for the delay, I know folks have been waiting a long time for the PC version and it’s not so great to have to wait an extra 10 days, but it’s only so that I can try to ship you guys a version that works well (which frankly is impossible in Windows, but the best I can do is make it work for most people most of the time).”
Braid turned heads in 2008 by combining traditional elements of platform gaming with a number of innovative time manipulation game mechanisms.
The game was incredibly well received, earning scores of between 8.8/10 and 9.5/10 from top gaming publications.
Its unique artistic direction and innovative gameplay makes Braid a current must own title for the Xbox 360.
The game will be available for PC via a number of digital distribution channels, including STEAM, Greenhouse, GamersGate and ImpulseDriven.com. ImpulseDriven is run by Stardock, the publishers that brought us Sins of a Solar Empire.
The Xbox Live download weighs in at just 144MB, and we can require the PC download to require about the same amount of bandwidth.
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