SimCity Lead Designer Stone Librande has taken to the SimCity blog to explain to players how the GlassBox engine handles traffic, and to promise improvements to the AI which will solve many of the illogical problems players have reported.
“We understand that when cars always take the shortest route between point A and point B there will be unavoidable (and illogical) traffic jams, so we are retuning these values to make the traffic flow more realistically,” said Librande.
“To dig a little deeper our roads will have a weighting system based on 25%, 50% and 75% capacity. As a road hits those marks it will become less and less appealing for other cars, increasing the likelihood of them taking an alternate path if one exists.”
“Emergency vehicles will not get blocked in their garages and will move into empty lanes to get around traffic jams. We’re also working on preventing service vehicles from clumping up (for instance, only one fire truck will respond to a fire instead of two) and improving the way that Public Transportation operates in the city. We are currently testing a patch internally and hope to have it out to you soon,” said Librande.
Lead Gameplay Scripter Guillaume Pierrehas posted a video showing how the improved AI will tackle a traffic jam.
Seemingly responding to criticism that the Sims aren’t interacting with the city simulation realistically, Librande said: “The Sims in the game are persistent in many respects. They go from a home to a workplace or to a shop and back each day. Their happiness, money, sickness, education level, etc. are also persistent and are carried around the city with each Sim as the simulation unfolds. But many aspects of the Sims are not persistent. They don’t own a particular house or have permanent employment. We also don’t track their names, their clothing, gender, or skin color.”
“We did this as in attempt to increase performance so that we could have more Sims in the city. Ultimately we didn’t feel that the cost of adding in that extra layer of micro detail made the macro game play richer. Game design is filled with tradeoffs and compromises like this and we are constantly evaluating these (and many other) decisions.”
Librande ended off by saying: “We appreciate all of the feedback that you’ve been giving us and I want to assure you that we’re listening. It’s fascinating for us to see all of the different ways that players are testing our systems and we’re excited about making SimCity better with your help.”
More SimCity news
SimCity 2013 “indefinite offline” mod achieved
SimCity servers not needed to run game simulation: report
EA offers free game to angry SimCity players
SimCity 5′s always-on internet requirement is “totally worth it”, promises Maxis
Forum discussion

Join the conversation