Star Citizen, the crowd-funded AAA title headed by Chris Roberts of Wing Commander fame, will not appear on current or next-gen consoles for the time being.
Instead, Roberts assured backers and fans of the game that Star Citizen on the PC would never see chopped features or lowered visual fidelity in order to make the game appear on consoles. In a post on the Star Citizen forums Roberts outlines his reasons for doing so.
“Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations. I just upgraded my office rig to a pair of Titans running in SLI, driving a 4K monitor and a 1440P one. We’re about ready to build the ultimate AMD rig with FOUR R9 290Xs and AMD’s eight core CPU driving a set of 4K monitors in Eyefinity. Do you think that’s a good approximation of a modern console, even a next-gen one?”
Star Citizen is one of the most ambitious titles in recent memory for the PC. It aims to redefine space simulators entirely, targeting Eve Online, Strike Suit Zero, and fans of the Wing Commander series. While titles such as Kerbal Space Program make the nuances of actually sending something into space exciting (and damn addictive), there’s a noticeable gap in space titles.
Questions about whether the game would appear on the Xbox One and Playstation 4 have been floating around for some time since the game’s announcement, with more attention being poured on it this week thanks to Project Cars announcing support for the two consoles. Said Roberts:
“If the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, if they allow our community to openly interact with each other across platforms, then I would consider supporting them. To their credit Sony seems to be the most eager to embrace indie games and the idea of openness, and they chased us down to give us some dev kits to play with but we’ve been very clear on what it would take to get Star Citizen onto PS4.”
Roberts also clarified rumors that he was selling out to AMD after announcing support for Project Mantle in Star Citizen’s game engine (based on CryEngine 4). Fans of the game began to wonder if this would mean that Nvidia and Intel GPUs wouldn’t be able to run the game properly.
“Star Citizen will always be primarily a PC game and will embrace the best and newest tech. Some of you may have seen that we announced our intention to support AMD’s Mantle with Star Citizen. We didn’t do this because AMD sends us lots of high cards (although that doesn’t hurt). We are doing this because it increases the ability of a PC to get the most out of its incredibly powerful hardware. I’m supporting Mantle to push the PC as a gaming platform even further and negate one of the advantages of a console over a PC. Hardly the actions of someone about to sell out!”