One of Xbox One’s biggest exclusives, Halo 5, won’t make the jump to Windows according to head of Xbox Phil Spencer.
The news was given as part of a Q&A session at Microsoft’s Build 2016 where Spencer addressed the media.
Spencer argued that Halo 5’s gameplay was designed from the ground up for consoles and wouldn’t translate well to a mouse and keyboard.
“You should expect it when franchises look like they belong on both platforms, but I wouldn’t go so far as to say it’s a mandate for the studios because it’s not.”
“In terms of Halo FPS on PC, I think there’s a ton of opportunity for us right now, but I don’t want to get into a world where we’re looking back, like at Halo 5.
Spencer cited games that do work well on both platforms including Quantum Break, Forza 6 and Rise of the Tomb Raider, but insisted that there was no Microsoft mandate to ensure games work on both Xbox and PC.
Wow. Talk about not knowing anything about gaming. A FPS is not designed well for the PC? What is next? RTS games were originally designed with a game pad in mind?
I think they are just scared that PC gamers will finally find out that Halo is not nearly as good as any of the other more popular PC FPS games that came out in the last 20 odd years.