The Order: 1886 – steampunk meets awesome

15 March 2014

Ready at Dawn has a little gem being prepared for the PS4 – The Order: 1886.

This game is being developed by the same creators of that God slaying maniac, Kratos from God of War, and so it has a solid pedigree behind it.

The Order 1886 is not your normal run of the mill third-person shooter though; think steampunk weapons, creatures straight from your darkest nightmares, and visuals that I at first mistook for CG cinematics.

The mysterious title has been getting its first press tours, and so we’ve rounded up the best interviews, gameplay trailers and screenshots from across the web.

Well look no further, here is every official The Order 1886 video, along with an interview with Creative Director at Ready at Dawn studios Ru Weerasuriya

The Order: 1886 Announcement Trailer

“For melee, we’re leveraging some of the things we’ve learned in the past, even from the platformer days. We want to supplement ranged combat with something that players don’t expect. You’ll see more melee modes that will give you some complex options,” hints Ready at Dawn creative director, Ru Weerasuriya.

The Order: 1886 introduces players to a unique vision of Victorian-Era London where Man uses advanced technology to battle a powerful and ancient foe. As a member of an elite order of knights, join a centuries-old war that will determine the course of history forever.

The Order: 1886 Only on PS4 Trailer

“The more you get to see of the weapons, you’ll realise that they’re actually not that outlandish or futuristic. They feel grounded,” Ru says. “We don’t twist the actual technology itself – what we twist is its use.”

The Order: 1886 The Pledge Trailer

“Yes, there is cover as you might have seen in other games, but we’ve added traversal modes,” says Ru. “You’ll go seamlessly from ‘full cover’ into ‘soft cover’ as you move away from an object. Imagine you’re in cover, you’re shooting at something and you want to pop out. You don’t just stick your head up, right? You’d still stay low. So we’ve tried to build a bit more reality into the cover system.”

The Order: 1886 Behind the Scenes – From the Round Table to the Industrial Revolution

“We’ve worked with the [PS4] controller to test all the different things we could do with it,” says Ru. “The issue is that the more complex and involved controller inputs get, the more it removes you from the immersive core experience. We don’t want to use it too much; we’re only using it for actions that feel natural. Tapping out Morse code just worked so well.”

The Order: 1886 gameplay Trailer

“The Monocular was built for multipurpose use,” explains Ru. “We haven’t talked about all the different modes of gameplay in which it will be implemented, but what we showed in the latest demo is it being used as a looking glass, and to send Morse code. You can flash a signal to the airship to give your location. We have a lot of other devices like this that we’re trying to implement. Of course, there are always more ideas than we can fit into the game, so it’s a question of which ones will stick…

“The four characters have very different story lines – their past, how long they’ve been around, what they’ve done, who they’ve fought,” Ru explains. “Mallory is the squad leader in many ways; Galahad is someone who’s been involved in the conflict for a long time; Igraine – she’s younger but still confident’ and Lafayette is the rookie of the squad. He’s the one who jokes around. He’s a little jovial, happy-go-lucky, doesn’t worry about too much. It’s a nice balance between the four characters.”

Machinima Gameplay Analysis

Official PlayStation Magazine Analysis

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