Child of Light is the latest creation from the team that brought you Rayman Origins and Rayman Legend. The game follows a girl named Aurora, a child stolen from her home and given the quest to bring back the sun, the moon, and the stars – all of which have been captured by the Queen of the Night.
Take a look at the aggregated Metacritic scores for the various platforms, below, and reviews from several international gaming publications to see what the critics thought of it.
| Platform | Metacritic Score |
| PlayStation 4 | 82 |
| PlayStation 3 | 89 |
| Xbox 360 | 74 |
| Wii U | 83 |
| PC | 78 |
Destructoid – 8.5/10 (Xbox One)
Child of Light will satiate pretty much everyone but the most hardcore of RPG fans, and even then, they’ll find plenty of enjoyment. There are a few minor issues here and there that hold it back from instant-classic status that could be enhanced in a sequel or future work, but regardless, Child of Light is a noble effort from Ubisoft Montreal, and another win to put in the studio’s diverse portfolio.
Eurogamer 8/10 (PS4)
Child of Light stands as a wonderfully realised venture into unfamiliar territory for Ubisoft – and a welcome reminder that the industry’s major players still have the creative flair to push beyond the lucrative safe ground that they so often favour to create well-crafted, highly-polished gems such as this.
Polygon – 6.5/10 (PC)
I finished Aurora’s tale wanting more, wondering what might be there below the surface that Ubisoft Montreal is content to only scratch. That’s the problem with Child of Light, ultimately. It’s a beautiful, familiar trip evoking stories I’ve heard and places I’ve imagined before. But it’s all so ephemeral — less than a day after finishing it, I can already feel my memories of my time in Lemuria and the characters I met there drifting away.
GameSpot – 8/10 (PS3)
It’s easy to heap praise on the combat because it’s so interesting and engaging, and it’s certainly a high point in this adventure. That’s not what makes Child of Light stand out, though. Rather, it’s how confident it is in its own feelings of woe. There are so few games willing to explore that dull ache that I became mesmerized by Aurora’s journey, even when I needed to step away from her plight while I regained my composure. Child of Light is a wonderfully realized, somber adventure, and I couldn’t be happier that such a game exists.
IGN – 9.3/10 (PS4)
The artwork on display is stunning, the combat is constantly engaging, and the characters openly defy genre convention. But perhaps the best thing I can say about Child of Light is that I was often unsure as to whether I was headed in the direction I was supposed to, and I never once cared. I just wanted to fly to every corner of the world, take it in, and smile.
Giant Bomb – 3/5 (PS4)
Child of Light is at once a thing of beauty and a minor tragedy. Here is a game that seeks to evoke the kind of wondrous storytelling you’d find in any childhood storybook. This is a playable fairy tale, replete with all the magical kingdoms, evil stepmothers, quirky adventurers, rhyming dialogue, and hand-drawn artwork that such a description would typically come along with. Yet despite having all the pieces seemingly in place, something about Child of Light remains pervasively off.
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Really enjoying this game. Its just gorgeous to look at and loving how the combat system seems very simple but actually has a lot of depth once you get into it. The rhyming gets a bit much, ha, but its rarely distracts from the overall experience.