Rage-quitters should be sent to digital limbo

Double Helix, developer of Xbox One’s exclusive fighting game Killer Instinct, has unveiled plans to punish all those damn quitters.

Imagine the scenario: you’re laying the smack down on some noob and are just about to clinch victory, when all of a sudden they drop from the game, cruelly denying you glory and gameplay stats. The classic rage-quit.

The solution? Send the quitter to a special digital “Jail” where they can play with all the other quitters, forever trapped to a torment of half-arsed and incomplete battles as they ritualistically quit on one another.

This is how the quitting punishment system works:

  • The first time your disconnect percentage goes above 15 percent you go to JAIL.
  • A 10 match minimum is required.
  • JAIL lasts for 24 hours. During this time you can only be matched against other JAIL members.
  • Each time you go to JAIL the amount of time increases by 24 hours (capped at 5 days – 120 hrs).
  • While in JAIL your profile icon will be automatically changed to a custom JAIL icon to let you know you are in JAIL.
  • When your JAIL time is up, you go back into the public again (even if your disconnect percentage is back over 15%).
  • However, when back in public, if you disconnect and you are still above 15 percentage you go directly back to JAIL.
  • For any match that sends you to JAIL, player will take a loss.
Jago vs Sabrewulf

Jago vs Sabrewulf

What do you think of this system? Should we see something similar implemented in other online multiplayer games? Let us know your thoughts on the comments.

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Rage-quitters should be sent to digital limbo

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