Recently, Halo 5: Guardians was leaked as Game Informer’s cover for July. The game has some brilliant in-engine character models with the likes of Nathan Fillion making a return to the franchise.
However, according to 343 Industries’ Frank O’Connor, they had to sacrifice one element of the game’s design to obtain 60fps goodness.
It has now been confirmed that Halo 5 will not include local split-screen co-op, a hallmark of Halo’s multiplayer from the very beginning.
343 Industries commit to their 60 fps target for the game, and this means that multiplayer should run without fault.
O’Connor assures us that the game was built around a 60fps experience, not only for multiplayer but for the singleplayer experience as well.
In addition to this news, more screenshots of Halo 5: Guardians have been leaked.
Along with this, a user who is playing the current build has confirmed that many fan-favourite weapons are making a return including the Incineration Cannon, the Railgun, the Boltshot and the Suppressor.
Halo 5: Guardians will exclusively release on Xbox One this year. Expect major E3 announcements related to the game in the coming week.
Sources: Gearnuke, The Games Cabin
More Halo 5 Awesomeness:
Halo 5’s cover art invites more questions than it answers






AFAIK this is rumored to come out for PC, Windows 10 only, as it’s one of the driving forces behind wider adaption of Windows 10.