Is it better to learn unity or unreal,i hear unity is easier to learn but it can only utilize up to 4gb of ram?
I mess around exclusively with Unreal. Super easy when using blueprints, however there is a catch.
Most of the code is in C++ and the intellisense is horrid when it comes to finding syntax errors. So I have avoided prototyping in C++ but rather in Blueprints, once I am sure the blueprint is functioning without errors, then I move to C++.
Lately my prototypes broke because they change code.
For example:-
Adding a UI interface was Add to Viewport, then you remove Viewport.
So they changed it to Add to ViewPort, Remove from Parent.
It's a little annoying that they make these changes, as you have to keep up to date with documentation.
One thing I can say about unreal however, is there market place system seems to be working pretty well as you can purchase a whole package to handle a Pakour system with animations.
Don't wanna hijack this thread, but I have been thinking about trying to get a South African Community made game. If anyone is interested.
Side note:-
So excited to see how far they get with implementing Nvidia tech:-
