Cities Skylines

Well I haven't seen a single video of anyone over 1m pop. So I don't think it's gonna be easy to get to either way.
 
lol steam reviews:

PROS:
No EA.
No EA Origin.
Did I mention no EA involved?
Also no EA.

One of my residents started spouting some bourgeois ♥♥♥♥ about our region's farming industry via the in-game Twitter feed.

Fortunately, the game was able to immediately show me their whereabouts so I bulldozed their ♥♥♥♥ing home and built a cow pasture on it.

How do these pissants keep tweeting about my failures as a mayor after I shut down their electric supply? Those iphones have to run out of power eventually

bwhaha
 
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Well I haven't seen a single video of anyone over 1m pop. So I don't think it's gonna be easy to get to either way.

No it's not. Highest I've gone so far is 60,000 and shit's getting real. :D When you hit that amount and higher you really start running into some serious problems with traffic and have to focus quite a lot on all the areas of your city. I can't even imagine how many extra spaces you will have to buy, and how big-ass your city will be when you get to 1,000,000 people! xD
 
No it's not. Highest I've gone so far is 60,000 and shit's getting real. :D When you hit that amount and higher you really start running into some serious problems with traffic and have to focus quite a lot on all the areas of your city. I can't even imagine how many extra spaces you will have to buy, and how big-ass your city will be when you get to 1,000,000 people! xD

I been watching a kakhuis vol of Quil18 Cities: Skylines livestream, and he's just hit 250,000 and the city is massive. Though he seems to be managing really well and not much population loss. Though traffic is huge problem and his highways and on/off ramps are starting to look horrid.
 
I been watching a kakhuis vol of Quil18 Cities: Skylines livestream, and he's just hit 250,000 and the city is massive. Though he seems to be managing really well and not much population loss. Though traffic is huge problem and his highways and on/off ramps are starting to look horrid.

I can imagine :p. I started a city for the 3rd time last night and have learned that you have to leave a LOT of space between all your suburbs and zones for highways later on as you will inevitably need to build huge roads and off ramps everywhere. You probably saw that once you build a harbour, the trucks become a huge problem. I had to build almost a million bucks of highway right after I built two harbours in my city just because of all the trucks!!

Eventually the highways were not even enough and I had to build all these horrible overpasses everywhere but I was running out of space everywhere and things really starting getting out of hand. Needless to say, my roads then just became silly. xD
 
I'm going to restart my city tonight. The roads are a mess and I've invested way too much time and money in education. I'm sure I'm missing something here but how do you see why a household is unhappy? When i check the happiness level of the area i can see random unhappy houses between the happy ones but can't figure out why.
 
There is only 2 issues of the game I currently have :-
1. The main sound track, after a few hours grinds me to even hear it now.
2. Mass deleting is not as easy. So if I get to 2 million and wanna completely destroy everything I made, I have to sit there and click like a StarCraft 2 diamond player.

That is all, otherwise this was the city building game I have always wanted.
 
I'm going to restart my city tonight. The roads are a mess and I've invested way too much time and money in education. I'm sure I'm missing something here but how do you see why a household is unhappy? When i check the happiness level of the area i can see random unhappy houses between the happy ones but can't figure out why.

If you click on the house, you will see a kind of a green bar that's divided into 3 - 5 blocks. If you mouse over that bar it will say what condition needs to improve for them to upgrade.

Also, if a house is unhappy about something, you will see an indicator flashing above it and will tell you why they are unhappy in the info window when you click on the house.
 
There is only 2 issues of the game I currently have :-
1. The main sound track, after a few hours grinds me to even hear it now.
2. Mass deleting is not as easy. So if I get to 2 million and wanna completely destroy everything I made, I have to sit there and click like a StarCraft 2 diamond player.

That is all, otherwise this was the city building game I have always wanted.

Lol Archie, why you build a nation only to break them down again?
 
There is only 2 issues of the game I currently have :-
1. The main sound track, after a few hours grinds me to even hear it now.
2. Mass deleting is not as easy. So if I get to 2 million and wanna completely destroy everything I made, I have to sit there and click like a StarCraft 2 diamond player.

That is all, otherwise this was the city building game I have always wanted.

Dunno if you guys know this; if you are using the bulldoze tool, click on the item you want to delete (IE a road) and drag, no matter what you go over it will only delete roads. The same will play for houses/buildings, though it doesn't work for only abandoned buildings.



Lol Archie, why you build a nation only to break them down again?

My thoughts exactly, why not just start anew.
 
Dunno if you guys know this; if you are using the bulldoze tool, click on the item you want to delete (IE a road) and drag, no matter what you go over it will only delete roads. The same will play for houses/buildings, though it doesn't work for only abandoned buildings.





My thoughts exactly, why not just start anew.


I was actually kidding :D

Maybe he wants to start a new city with lots of money and without having to unlock all the buildings again :p
 
Funny enough, something I have noticed and learnt. The more "pretty" you roads look, the less traffic problems you tend to have. If you use a classic grid style road system I find that brings more problems with grid-locking your city.
 
Funny enough, something I have noticed and learnt. The more "pretty" you roads look, the less traffic problems you tend to have. If you use a classic grid style road system I find that brings more problems with grid-locking your city.

Yeah, traffic lights + short blocks = chaos
 
Funny enough, something I have noticed and learnt. The more "pretty" you roads look, the less traffic problems you tend to have. If you use a classic grid style road system I find that brings more problems with grid-locking your city.

Yep. SimCity has really ruined a generation of city building gamers with its tiny cities. I keep forgetting that space is not an issue here. I restarted multiple times because of traffic problems and last night I finally built a city that doesn't have as much traffic problems.

Here's a screenshot of my latest city. Link because it's so big.

http://i.imgur.com/UHWJGHY.png
 
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