AlienTaker
Whale Masseur
Man i'm itching for this game i just wanna race
Man i'm itching for this game i just wanna race
I don't own one so i'll do the PC version we can compare GFX on my new rig to your Xbox one's![]()
when is release again?
Somewhere in May if it doesn't get delayed again.
I think project cars will be a more "complete" racing game than Assetto Corsa but I still think Assetto corsa will have it completely beat on car realism, handling and overall car/driving feel.
Completely agree with your there. I personally am of the opinion that Assetto Corsa is hands down the most authentic experience you can get right now. And by the way... it looks absolutely gorgeous at ULTRA![]()
Completely agree with your there. I personally am of the opinion that Assetto Corsa is hands down the most authentic experience you can get right now. And by the way... it looks absolutely gorgeous at ULTRA![]()
lol yip, you should check the official forum, there are guides on there to get the absolute best graphics out of the game.
Shows what settings ect to use and it does make it look even better![]()
Thanks to a recent Bandai Namco event, the latest console build of Project Cars is up for analysis ahead of its (still rather uncertain) mid-May launch. Until now, delays upon delays have denied PlayStation 4 and Xbox One owners a firm grasp on what this PC-borne title brings to the racing sim space. Slightly Mad Studios' work is a technical tour-de-force on PC of course - a brutal stress-test for any GPU when maxed out - but on current evidence the results on console are mixed.
As a disclaimer, we're told by Bandai Namco's PR staff that the 19GB build in test here is of 'submission' quality. A final certification pass is ongoing at Sony and Microsoft's offices, and we're still shy of a last word on whether this is what we can expect on launch. At the very least, our captures here show Project Cars in its final stages of development, but as ever, certain points are apt to change as we hone in on its release.
Looking at resolution first there's clearly some work to be done. We were originally promised promised a true 1920x1080 as the target for both consoles, but now we see just an internal 1600x900 frame-buffer in effect on Xbox One - as confirmed by the developer earlier this week. Image quality does suffer in this case, and its post-process anti-aliasing method (which falls close to the PC's higher FXAA settings) struggles to cover all its rough spots. A motion blur effect helps disguise the upscale to 1080p to an extent in motion, but pixel-crawl remains noticeable across chrome highlights on cars, and foliage elements especially.