I finished the game a couple weeks ago, and it wasn't as good as I'd hoped. This coming from someone who loves the books and the previous games. I've been keeping my opinion to myself because the consensus seems to be that 'this game is the best ever', but difference of opinion is good. I started AC4 after finishing TW3, and TW3 succumbs to the common pitfalls of other open-world games. I definitely don't see how it "redefines a genre". I think the Bioshock Infinite effect is going to hit this game hard. Give it a couple months, and people are going to start picking it apart.
For me, that same spark that the previous games had, just isn't there in TW3. They nailed some individual moments, but there's very little tying it all together. The main plot is full of inconsistencies, growing larger as each act concludes, culminating in final decision of the Reasons of State quest, which is just stupid on every level. I can't help but feel that the massive crunch that the employees of CDPR have been in has had this effect on the game. They chose to subtitle it The Wild Hunt, yet they appear for about 4 scenes and say about 20 lines in total. Eredin gets reduced to a generic bad guy, which is a missed opportunity because he has a lot of character, as shown in the books. They do a similar thing to Radovid, who is also very multifaceted, turning him in a complete lunatic, which completely ruins the setup at the end of TW2. This is honestly a very disappointing contrast to the previous games, where the antagonists had their own motives that were believable. You could see things from their side, even if you didn't agree with them. The main plot lacks the subtlety of TW2 and it feels rushed and unfinished. I remember reading in a lot of reviews that TW3's plot is "more personal" than the previous games. I disagree completely. The majority of the game is a combination of helping people that Geralt doesn't care about, to get information regarding the person he does and helping random villages to earn money. In fact, I feel that it's the worse plot of all the 3 games.
Almost everything regarding sex appeal is very juvenile in TW3. It's a hilariously stupid dichotomy. There are some really great female characters, very nuanced and real, yet they all need to show off skin because ... fan service? Triss has stupid amounts of cleavage, made even worse in her alt. outfit which is some kind of Elven style dress. Ignoring the fact that the character isn't meant to be comfortable wearing anything with a v-neck because of the scars she received at Sodden. Plus, she's meant to be in hiding; wearing that outfit in Novigrad is just asking to get caught by the mage hunters. It's unnecessary, and in my opinion not sexy or tasteful. It's the same reason why Ciri's top isn't buttoned up properly. This is one of the things I thought that CDPR had learned from, going from TW1 to TW2. You can make people look good without having their assets falling out everywhere. The design for Triss in TW2 is a good example of this. I'm also not a fan of the implementation of sex scenes either. They were quite tasteful and organic in TW2; the one with Triss in Flotsam was actually kind of sweet. But in TW3 it just feels off. I got Bioware vibes from them. They feel like quest rewards and at that point I'd rather they not be in the game at all.
For a series that prides itself on choice and consequence, there's hardly any recognition given to the events of the previous games, with major characters and plot-points, like the future heir/s to the Temerian throne, or Iorveth, Saskia and Aedirn, hardly even mentioned in TW3. Somehow Thaler is magically resurrected, even though he can die in TW1. I don't really know why they included that optional save simulation feature, because it changes nothing. The biggest difference you're going to notice, if you decide to import a save from TW2, is whether or not you have a tattoo on your neck. That's it. Apparently the main writer for TW2 left TW3 pretty early in development, and moved to the Cyberpunk team. This definitely makes sense, because very few of the themes that were setup at the end of TW2 are explored in TW3. In general, there's also less optional dialogue with characters than in the previous games as well. One of the best moments in the series was philosophising with Zoltan in both TW1 and TW2. It was completely optional and easily misable, but it was so great. There's nothing like that it TW3. Characters appear when they're needed to push the plot forward, and then disappear when they're done. They screw over Triss again. At least in TW2 it made sense that she was absent after about the halfway mark, her story in TW2 was a big mystery and very well done. In TW3 it just feels as if the game is punishing me for choosing her over Yen. Triss has very little dialogue or involvement after her quest in Novigrad is done. Having Triss, Yen, Geralt and Ciri back together for some quests could have lead to some hilariously awkward moments. Such a missed opportunity.
Speaking of quests, the side quests became so predictable towards the end of the game. They all have similar twists (the quest giver did something horrible, or the jealous lover did it, or the monster really isn't a monster, it's the humans fault ect) but when every quest has a twist, none of them really do. I feel that going open world also didn't suit the game. They should have kept it similar to TW2, with large open levels, that are linear. The world is massive and detailed, yet it's filled with variations of the same thing. Do this special monster contract, that's really easy to fight because you're 5 levels higher than it. Kill the monster guarding this special loot for items that are worse then the ones you already have. Kill these bandits, even though witchers really wouldn't give a s**t about bandits, unless they are an immediate threat. Find the 1000th smuggler cache, because all smugglers leave their goods out in the open ocean, always next to sirens in Skellige. It's just as repetitive as an Ubisoft open world game. There's no point having an open world, when the structure of most of your missions is linear; going from A to B. You're not utilising the point of an open world at that point.
I played on the hardest difficulty, and it was a cakewalk about ten hours in. The levelling system is incredibly flawed, and they really need to go back and rework that. If you do a minimal amount of exploring, you'll start outleveling quests left and right. It doesn't make much sense that they gave a single player RPG a very MMO-like levelling system either. I didn't even do a lot of the quests in Skellige, because I was so over levelled. The only reward I could get was gold, and when you already have enough to buy half of Novigrad ... well I don't really want that anymore. I could have bought my own personal army by the end of the game.
They talked about living breathing worlds at lot, when the PR machine was in full force. And about how the scent of slain foes will attract monsters and the like. I didn't see this once in the game, which is more of a disappointment to me then any visual downgrade that happened. There's also a lot of uncanny valley going on. NPC's look like they're doing things, but they don't actually do anything. It's very similar to the implementation in TW2, so once again I don't see why everyone is saying that it's so impressive.
Ultimately I feel that for every step it takes forward, it takes two steps back. The only thing I have no complaints about is Gwent, which is strange because I could never get into trading card games. I like it a lot, and they should release really a standalone Gwent game. No micro-transactions, add some more decks and deeper mechanics, and I'd gladly buy that. Their best game for me is still TW2. I can't wait for the day they decide to move it over to TW3's engine, give it that glorious facial animation tech and do a proper remaster. Maybe they'll fix my issues with TW3, but so many of them are deeply rooted in the game, that it'll take a significant investment to fix. I just don't see them doing that, as they need all the money they can get for Cyberpunk. A disappointing send off for The Witcher series, I think.