Well i think i understand the tech, be it random or procedural, it boils done to the same rather impersonal / detached world you will end up with.
I mean it's still like having your own personal Minecraft server completely re-generated from scratch everytime you play...so there's nothing "personal" about that. The lack of persistence is a bit concerning for me. So sure, they might have an algorithm to re-generate a certain planet at given coordinates the SAME for everyone (without storing rendering data), but it also means there won't be any customization stored, other than maybe the names of animals/things stored in the db.
So far (and i haven't studied this game in any detail) i get the impression everyone will be eternal "observers" rather than "actually doing anything" .
If i think one of the main things i liked about a game such as Star War Galaxies , it was the "personal" persistance. You build a house on a planet, and it is there for everyone, it is my little "i was here" mark. I'm not getting the same impression from anything that generates content from an algorithm.
I mean it's still like having your own personal Minecraft server completely re-generated from scratch everytime you play...so there's nothing "personal" about that. The lack of persistence is a bit concerning for me. So sure, they might have an algorithm to re-generate a certain planet at given coordinates the SAME for everyone (without storing rendering data), but it also means there won't be any customization stored, other than maybe the names of animals/things stored in the db.
So far (and i haven't studied this game in any detail) i get the impression everyone will be eternal "observers" rather than "actually doing anything" .
If i think one of the main things i liked about a game such as Star War Galaxies , it was the "personal" persistance. You build a house on a planet, and it is there for everyone, it is my little "i was here" mark. I'm not getting the same impression from anything that generates content from an algorithm.