No Man's Sky

Well i think i understand the tech, be it random or procedural, it boils done to the same rather impersonal / detached world you will end up with.

I mean it's still like having your own personal Minecraft server completely re-generated from scratch everytime you play...so there's nothing "personal" about that. The lack of persistence is a bit concerning for me. So sure, they might have an algorithm to re-generate a certain planet at given coordinates the SAME for everyone (without storing rendering data), but it also means there won't be any customization stored, other than maybe the names of animals/things stored in the db.

So far (and i haven't studied this game in any detail) i get the impression everyone will be eternal "observers" rather than "actually doing anything" .

If i think one of the main things i liked about a game such as Star War Galaxies , it was the "personal" persistance. You build a house on a planet, and it is there for everyone, it is my little "i was here" mark. I'm not getting the same impression from anything that generates content from an algorithm.
 
[MENTION=385]diabolus[/MENTION] - from everything I have read and watched and listened to, not once have I ever had the impression that I could personalize or build environments. Apart from that which directly impacts you. Your ship and weapon are the only things that will be customizable.
 
[MENTION=385]diabolus[/MENTION] - from everything I have read and watched and listened to, not once have I ever had the impression that I could personalize or build environments. Apart from that which directly impacts you. Your ship and weapon are the only things that will be customizable.

Which is my main concern, unless the ship-personalisation is absolutely HUGE, i'm talking Space Station / Deathstar huge . Just having billion-trillion generated planets to visit with a dinky starship with some engine boosts , is going to get old fast. Unless there are things to be discovered on these planets that are so "out there" / "different" / "unpredictable" mysterious to enhance my Deathstar with, i don't get it.
 
Well i think i understand the tech, be it random or procedural, it boils done to the same rather impersonal / detached world you will end up with.

I mean it's still like having your own personal Minecraft server completely re-generated from scratch everytime you play...so there's nothing "personal" about that. The lack of persistence is a bit concerning for me. So sure, they might have an algorithm to re-generate a certain planet at given coordinates the SAME for everyone (without storing rendering data), but it also means there won't be any customization stored, other than maybe the names of animals/things stored in the db.

So far (and i haven't studied this game in any detail) i get the impression everyone will be eternal "observers" rather than "actually doing anything" .

If i think one of the main things i liked about a game such as Star War Galaxies , it was the "personal" persistance. You build a house on a planet, and it is there for everyone, it is my little "i was here" mark. I'm not getting the same impression from anything that generates content from an algorithm.

Even though it's procedural, it's persistent. It's like [MENTION=4071]BeoTeK[/MENTION] described it. And customisation and user events are stored. At least that's how I understand it. If you shoot a hole through an asteroid then that hole will be visible to someone else. I hope.

Is it possible to build houses and things on a planet? I'm not sure. I do hope there will be that "I was here" mark. I can see what you mean by that.
 
Even though it's procedural, it's persistent. It's like [MENTION=4071]BeoTeK[/MENTION] described it. And customisation and user events are stored. At least that's how I understand it. If you shoot a hole through an asteroid then that hole will be visible to someone else. I hope.

Is it possible to build houses and things on a planet? I'm not sure. I do hope there will be that "I was here" mark. I can see what you mean by that.

I can see them storing the names of planets/areas/animals as given by the person who ended up there first, i don't quite see how they would store physical changes you made (like shooting a hole through an asteroid). However, problem still remains, what's the point of storing this information if the chances of anyone else landing there is 1 in quadrillion-billion .

No one will be owning anything, that is the problem....the game title says it all....
 
I can see them storing the names of planets/areas/animals as given by the person who ended up there first, i don't quite see how they would store physical changes you made (like shooting a hole through an asteroid). However, problem still remains, what's the point of storing this information if the chances of anyone else landing there is 1 in quadrillion-billion .

It's an interesting one and I guess we will have to wait and see. I'd be unhappy if other people don't see the holes in the asteroids that I shot there for them to see. But the amount of data may just be too much to store.

Also if I were to play the game, I'd be a rebel. I won't try and go for the center. I will go around the universe to many of the outer planets and make my mark. If it would be visible of course.
 
Oh noes! From what I read now only big things will be persistent. Like wiping out a species.

If someone wasn't there to see a rock destroyed then that rock will still be visible for that person.

*edit*

My goal in this game now is to wipe out the species of a range of outer planets. As many as I can. :)
 
What I can remember from one of the interviews with the developers is that they created a whole periodic table of elements for the game, and each element can be found on different planets. They also talked a bit about trade posts, so I wonder if this element isn't going to add a bit of economy to the game, and hopefully the periodic table will add some sort of build mechanism as well.

The thing is, if the game doesn't have that or something similar in it, it's going to get super boring very quickly. While I do think that the devs would have know this and would probably add some more gameplay mechanics.

In the end, I can't help but feel this game is going to be a really great tech demo. It's going to show exactly what scale can be created with their specific tech, and other games will follow suit and perfect the tech in later on games.
 
[MENTION=9789]DieGrootHammer[/MENTION] I can't help but think that you are right. I do hope they bring out a good game though. Something that will be fun to play and that will keep one busy for quite a while.
 
What I can remember from one of the interviews with the developers is that they created a whole periodic table of elements for the game, and each element can be found on different planets. They also talked a bit about trade posts, so I wonder if this element isn't going to add a bit of economy to the game, and hopefully the periodic table will add some sort of build mechanism as well.

Yes, they have created their own periodic table and elements. This will aid in your wealth, currency and upgrading yourself (you, ship and gun). There is a market or economy in the game and from my understanding the market can be manipulated from players.


The thing is, if the game doesn't have that or something similar in it, it's going to get super boring very quickly. While I do think that the devs would have know this and would probably add some more gameplay mechanics.

To some maybe, but from the sounds of it and my understanding of it I know what I am getting into for this and I am quite satisfied just exploring and wandering. As I'm sure many other people will be, but in the same time I think a fucktonne of people have misconceptions of what this game is, that troubles me.


In the end, I can't help but feel this game is going to be a really great tech demo. It's going to show exactly what scale can be created with their specific tech, and other games will follow suit and perfect the tech in later on games.

I disagree, and as stated in my previous statement. I know what I'm getting into and I'm okay with it. Like Elite Dangerous you will have a metric tonne of people happy and equally so some will be disappointed.
 
#BeoTek , you're comments are completely correct. I am in no position to say whether or not anyone should enjoy anything. And I completely agree that there will be a lot of people that enjoy that element of the game; just going out and explore the galaxy, traveling to distant planets and naming stuff. That's totally valid. What I don't like about this game is the fact that it is being hyped up to be this huge and expansive game. I've said previously that this guy is not good at PR at all, because here we are, trying to figure out what the hell this game is and what the hell you'll actually do in the game. People are going to buy the game expecting much more because they've been way too vague about it. If they can just come out straight and say: "Hey, in this game you'll do x,y,z. and there will be a,b and c to do" then people will be much better informed when buying the game

This is the internet. The moment No Man Sky comes out, and it doesn't live up to the massive hype that's already built up for it, the internet is gonna lose it's shit. People are gonna scream and shout and the game is gonna get a lot of bad press. I really hope this does not happen, and I just wish they can come out and give us concrete list of features and things to do. Otherwise people will be disappointed.
 
Well if they can turn this into EVE , where most of your focus is on your ship / skills / trade / science / economics with the added bonus of having this huge universe to explore , then it might be entertaining from that angle. However much like EVE , where despite the gigantic universe they have, most of the actual game is happening in a spreadsheet like environment while docked, how much can you really just fly around planet-hopping until you feel you need to do something meaningful now...
 
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Well if they can turn this into EVE , where most of your focus is on your ship / skills / trade / science / economics with the added bonus of having this huge universe to explore , then it might be entertaining from that angle. However much like EVE , where despite the gigantic universe they have, most of the actual game is happening in a spreadsheet like environment while docked, how much can you really just fly around planet-hopping until you feel you need to do something meaningful now...

If it can pull of an EVE spreadsheet model then it might actually do well. Really well. That would require a cohesive plan though, which I don't really see here...as demonstrated by my comment below...


eh whats with the sudden appearance on starwars like robots?
 
I really hope this game is great and does well. not just for me but for them. the amount of shit and bad luck those guys went through trying to make this game...
 
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