No Man's Sky

No. They are procedural. The same every time, for every player.

If I add 2+2 that makes four (4)... does the same not apply to you?

then why even use the word random?

Core to No Man's Sky is that its virtual galaxy, including the stars, planets, lifeforms, ecosystems, and the behavior of the space-bound factions are all created through random procedural generation using deterministic algorithms.

The way I understood it is if I am the first person to visit a planet, the algorithm randomly generates that planet's environment etc. It then gets a seed number assigned to that generated world

...of course, that's just my opinion. I could be wrong.
 
then why even use the word random?

The way I understood it is if I am the first person to visit a planet, the algorithm randomly generates that planet's environment etc. It then gets a seed number assigned to that generated world

...of course, that's just my opinion. I could be wrong.

Ok, yes. I understand where you're coming from. It could be randomly picking an algorithm (maybe even initially). But every time you run that algorithm again and again you'll have the same result. It's just math in the end.
 
then why even use the word random?



The way I understood it is if I am the first person to visit a planet, the algorithm randomly generates that planet's environment etc. It then gets a seed number assigned to that generated world

...of course, that's just my opinion. I could be wrong.

Yip, the engine would have a built in function to get a random number based on data type (Integer,float,etc).
Unreal engines eg:- context_functions.jpg
Unity:- http://docs.unity3d.com/ScriptReference/Random.Range.html

That then gets handed over to the asset that will use it.

As for the seeding part not very sure about that, it may be different. Is no mans sky online only, if so then its possible they doing "seeding", if not and everything is local, then its defined look and feel is saved into the players save file.
 
As for the seeding part not very sure about that, it may be different. Is no mans sky online only, if so then its possible they doing "seeding", if not and everything is local, then its defined look and feel is saved into the players save file.

They are using a static seed to facilitate online and offline play being similar. That way, I can find a planet offline, post its co-ords here, and all you online players can go find it too!
 
From everything that I've read and watched of them talking about it, it will be the same for every player. It is a single player game with an online connection. If I find a planet and mine the shit out of it, you'll be able to come to that same planet and see the shit mined out of it (ie hole).
 
They are using a static seed to facilitate online and offline play being similar. That way, I can find a planet offline, post its co-ords here, and all you online players can go find it too!

Tjo, really hope they alpha/beta tested it with a large number of people or atleast test to see if it wont break things.Ex If player A arrives at 1:00pm and player B arrives at 1:00:01pm. Who's generated world gets saved to the cloud.


From everything that I've read and watched of them talking about it, it will be the same for every player. It is a single player game with an online connection. If I find a planet and mine the shit out of it, you'll be able to come to that same planet and see the shit mined out of it (ie hole).


Thought that much. The generation only occurs once the player begins to overlap the defined world space. Then data is just uploaded of the changes.
 
Tjo, really hope they alpha/beta tested it with a large number of people or atleast test to see if it wont break things.Ex If player A arrives at 1:00pm and player B arrives at 1:00:01pm. Who's generated world gets saved to the cloud.

Think the answer there would be whomever uploaded it first.
My understanding is that the game can be played offline, and only requires connectivity for such instances like that, to upload to the "central database" so to speak.
 
Think the answer there would be whomever uploaded it first.
My understanding is that the game can be played offline, and only requires connectivity for such instances like that, to upload to the "central database" so to speak.

Well, with quintillion number of planets, the chance of that happening, ie. you coming across the same planet as someone else is astronomically small (1 in a million or even 1 in a billion). Now add that you find the planet the same time as this person, the chances gets even smaller. So I'm sure that won't be a game breaking however they manage it.
 
Well, with quintillion number of planets, the chance of that happening, ie. you coming across the same planet as someone else is astronomically small (1 in a million or even 1 in a billion). Now add that you find the planet the same time as this person, the chances gets even smaller. So I'm sure that won't be a game breaking however they manage it.

and with that many planets, what are the odds of ever running into other players?
 
You'll have to be absolutely crazy to pre-order this game. I would definitely wait for reviews before even considering this one.

I have to agree. The game looks great, and right up my alley, but this is exactly the type of project that could blow up in my face.
 
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