OmegaFenix
The Legendary Troll Hunter
Still all my saves are on xbox so no point getting it for pc. Its all good. Both versions are going to be brilliant.
Stefan didn't the PC version have some god aweful DRM? I prefer the xbox version, but to each his own. Same with dragon age, i prefer the pc version while other prefer the xbox or ps3 version.
Yeah first version had the securom drm. But has a revoke tool and 5 activations.
ME 2 has the same method as Dragon Age. After the disasters of me 1 and spore EA went back to the normal cd check and now use dlc as a method to protect their games instead. Much better for the legitimate user imho.
Its merely down to personal preference and were you have your saves. Personally I prefer the pc version but if I didn't have a pc there wouldn't be anything wrong with the xbox 360 version either.
I just really hope they stay away from the 4-point 3rd act. It's starting to bug me a bit that the main mission always comes in four parts or steps or sections or whatever.
guess we will have to wait and see Omega
It's coming boys... hold on to your hats!
Watched a 15min sneak peak this morning on Gamespot, was awesome and it didn't even reveal much. Fish tank and collectible stuff in you quarters. Bigger Normandy... plus i heard something about upgrades for the Normandy. Im curious about 1 thing though....is Shepard still a spectre in ME2 as he is working with/for Cerberus?
I think he is considered dead, so I guess he is considered a former spectre.
But since he is not deal what do you think? Or does a Cerberus agent mean you have the same powers as a spectre even though its actually illegal? I liked being a specter.
all i want now is a class vid showing off the soldier...
Enemy Defenses in Mass Effect 2
January 6, 2010 by BioWare
by Christina Norman
One area we wanted to improve in Mass Effect 2 was enemy power resists. In ME1 enemies would sometimes resist your powers, but it wasn’t clear when they would, or why. More importantly, if your enemy was resisting your powers, there was nothing you could do about it.
For Mass Effect 2 we’ve combined enemy resists with defensive shields, armor, and barriers. These defenses are displayed in a bar over the enemy’s health bar. As long as the bar is visible, your target is resistant to powers, but all powers deplete his defense bar. Once the defense bar is gone, he is vulnerable to all your powers. Only powerful enemies have a defense bar, weaker enemies are always vulnerable.
Shields: The most common enemy defense is the kinetic barrier, or shield. Shields are effective at blocking most powers, but are vulnerable to rapid-fire weapons like submachine guns and assault rifles. Shotguns are also effective as they launch many projectiles with each blast. The best way of getting rid of shields is using disruptor ammo, or the engineer’s overload power.
Armor: While most enemies will wear light tactical armor, only enemies wearing the heaviest or most technologically advanced armor will have an armor defense. Armor is effective at blocking most powers, but is vulnerable to hard-hitting weapons like sniper rifles and heavy pistols. The best way of breaking through enemy armor is using incendiary ammo, incinerate, or warp.
Barrier: Only biotic enemies like vanguards can generate defensive biotic barriers. Like shields, barriers block most powers, but are vulnerable to rapid-fire weapons. The best way of getting rid of a defensive barrier is the warp power, but the soldier’s concussive shot is also quite effective.
Defenses add significant tactical depth to combat. While weaker enemies can be defeated with powers alone, strong enemies require teamwork to drop their defenses so they can be finished with powers. This adds depth to character progression for you and your squad: It’s important to invest in both finishing-move powers like throw and cryo-freeze, and defense-killers like warp and overload.
Christina Norman is the Lead Gameplay Designer for Mass Effect 2. This is the first in a series of blog posts Christina on the RPG systems of Mass Effect 2