Devs/Pubs are killing PC gaming

Thats a problem, gaming has become too commercialized

Oh dear. Spare us the whole anti-establishment nonsense.

Just because something has become more "accepted" and more "accessible" to the average person out there doesn't mean that the entire industry has devolved into some state of shitty-ness.

I honestly feel that we have a lot more high quality titles to choose from right now, than 10 years ago.
 
Oh dear. Spare us the whole anti-establishment nonsense.

Just because something has become more "accepted" and more "accessible" to the average person out there doesn't mean that the entire industry has devolved into some state of shitty-ness.

I honestly feel that we have a lot more high quality titles to choose from right now, than 10 years ago.

did I say that? HTF do you assume so much from one small statement, what i meant was it has lost touch with he community, and also this in dropping into the rat race, you see games rushed, released and patched later, and DLC which more often now you are playing for
 
are you blind? read the bloody OP

What I read:

Again today I read of a game thats being fucked up for PC, bioshock 2, only 15 installs aloud, its the latest in a long list of games purposely being botched up on PC.

What I thought:

catintinfoilhat.jpg
 
did I say that? HTF do you assume so much from one small statement, what i meant was it has lost touch with he community, and also this in dropping into the rat race, you see games rushed, released and patched later, and DLC which more often now you are playing for

Okay, perhaps I jumped at an idea. Apologies for the assumption.

Lost touch with the community? When the community spans into the millions as opposed to a couple of thousand less than two decades ago it is to be expected that not everyone will get what they want.

Rushed games I'll agree with. However the complexity behind titles of ten years ago and titles of this year is vastly different. The amount of people working on an individual project at any point in time has also grown considerably.

A main factor behind rushed titles is getting the product in the hands of the consumer before your competitor can. Which is great, because you know "we can just patch it if we find some bugs". With the advent of online console integration, there is no reason for any developer to have a title 100% "perfect" when it ships.

However the so called "perfect" titles that you might recall in the past probably also has it's own set of bugs that you didn't notice. You can pretty much youtube [game x] + [bug] and get a result.

I don't mind paying for DLC. Game development is hard work. People need to get compensated for that work.

Gamers are probably the cheapest consumers on the planet. They will always want more for nothing.
 
Okay, perhaps I jumped at an idea. Apologies for the assumption.

Lost touch with the community? When the community spans into the millions as opposed to a couple of thousand less than two decades ago it is to be expected that not everyone will get what they want.
let me use MW2 as an example (and I know alot of people didn't keep there promise, but for this argument its besides the point) now around 100'000 people signed the petition for dedicated servers, there was a huge out cry among gamers on the web, and I didn't hear anything from anybody who was against dedicated servers, so the community spoke but activsion/IW didn't listen, they could have still had IW.net for all the "poor people" on who had to play on servers with hackers and cheaters, (meny games had done this) but they chose to ignore the 100'000 or so people

A main factor behind rushed titles is getting the product in the hands of the consumer before your competitor can. Which is great, because you know "we can just patch it if we find some bugs". With the advent of online console integration, there is no reason for any developer to have a title 100% "perfect" when it ships.
thats a problem with the industry being commercialized, AFAIK it was never a big race in 2000 and before

I don't mind paying for DLC. Game development is hard work. People need to get compensated for that work.
I disagree, alot of new games are overpriced for the amount of enjoyment you get (Dragon age being the exception) let use MW2 again, R500 for a 6 hours (if you good 4 hours) campaign, now ontop of that you should pay more for a DLC that should have been already in the game, AFAIK bethedia started DLCs first, for oblivion, and It was really good idea, it was like an expansion to an already complete and worth wile game, but now they are just used to get more money for less game
 
let me use MW2 as an example (and I know alot of people didn't keep there promise, but for this argument its besides the point) now around 100'000 people signed the petition for dedicated servers, there was a huge out cry among gamers on the web, and I didn't hear anything from anybody who was against dedicated servers, so the community spoke but activsion/IW didn't listen, they could have still had IW.net for all the "poor people" on who had to play on servers with hackers and cheaters, (meny games had done this) but they chose to ignore the 100'000 or so people

Firstly, Activision are a bunch of cocks, they are the EA of the current generation.

Secondly, Matchmaking on consoles works fine. I don't see why it would be a problem with the PC.

Keep in mind that it's not like you are entitled or have the RIGHT to dedicated servers in the first place. I mean dedicated servers do still take a bit of cash to run.

Stupid analogy: you purchase a car, but you still have to pay your taxes which in essence allows you to use the roads. Stupid analogy, but at the core it conveys what I'm getting at.

thats a problem with the industry being commercialized, AFAIK it was never a big race in 2000 and before

I agree, tt was never a multi-million dollar industry in the 90's. Gaming brings in a crapload of cash, because the market is so big.

If the market wasn't so big we probably wouldn't have access to the large variety of titles that we have today.

I buy a fair amount of games per year. I can probably think of 2 titles in my 360 library of 40+ titles that I thought wasn't all that good.

I disagree, alot of new games are overpriced for the amount of enjoyment you get (Dragon age being the exception) let use MW2 again, R500 for a 6 hours (if you good 4 hours) campaign, now ontop of that you should pay more for a DLC that should have been already in the game, AFAIK bethedia started DLCs first, for oblivion, and It was really good idea, it was like an expansion to an already complete and worth wile game, but now they are just used to get more money for less game

Once again, Activision being cocks with the pricetag. However ZA gamers are spoiled with pricing in general. PC games are dirt cheap in ZA in comparison to the rest of the world.

Play MW2 on veteran. You'll get a lot more than 6 hours out of it. ;) Sure it's a lot of retrying, but I mean what's the point of cruising through a game on ezmode?

At the end of the day, I don't mind games sitting in at the 8-10 hour mark. I honestly don't have time in my day anymore to grind through 20+ hour titles all the time.

The industry is catching on to this, as the average gamer is in his 30's and would hopefully at the point in time be fully settled in a job.
 
I guess the industry is forcing a shift towards console gaming. It may have its negative points for sure, but there are a LOT more gains to the situation.

Sadly the minority will not direct the growth of this, or most industries, and you will need to adapt to the situation or lose out. I can feel where you are coming from, but its not all doom and gloom I can assure you.

Also as far as quality goes per Currency spent on a game: Buy RPG's people :p. Be wary of paying full price for action titles, even with all these 'super' reviews; often they are not worth the price. It all comes down to being an intelligent gamer and not falling for these numerically bloated reviews that are everywhere for almost every game these days. Do research, and stay the HELL away from previews / promo vids - those things screw with your mind!

Regardless tpex I do feel a large amount of bias towards PC's regardless of the consoles offerings.
 
TBH, PC gamers are to blame for their own sad state of affairs. The rampant amount of piracy on the platform should be a huge detractor to any development studio.

Sadly if you're not into MMO's or RTS there is pretty much nothing really keeping you on the platform.

Depends on personal choice. Sure there aren't aren't many exclusives but with multi platform games the pc version tends to be the slightly better one . Not saying the console version is bad at all just that games like dao,me1,batman aa are slightly better on pc.

On the topic at hand the OP is totally wrong in that there aren't good titles on the pc platform. There are a lot of good titles on the pc and there are still a lot being developed. They might not be exclusive but that isn't a bad thing. Personally I prefer games being multiplatform, in fact in a perfect world I would want all games to be released for pc,xbox 360 and ps3.

Some developers will prefer to just focus on consoles but I seriously doudt all developers will abandon the pc. Also if that happens just watch the pirates storm the console scene, they are already there just in smaller numbers due to it being easier to pirate on pc.

Console gaming is more profitable but there are still profits to be made on the pc platform. Personally If I were a publisher I would prefer to be in the console and pc markets. Each has its stenghts and its weaknesses.

Pirates are a problem for gaming in general but unfortuantly we won't be getting rid of them. They are here to stay and plague gaming.

Honestly, PC die hards:

Get a console, get a really good exclusive for it in a genre you may like. Now play the game without trying to hate the game just because it is on a console. Now if the controller is an issue - learn, adapt, get used to it, it is actually quite enjoyable once you do.

I am sure once you get passed the pointless loathing towards consoles you will find something you like, or gasp, love about console gaming. But its just a suggestion.

I looked at the xbox 360 scene a year ago. Didn't find any party based story driven rpg that was exclusive to it. This statement might hold true for a lot of genres but personally for the genre I prefer it didn't. Also no offense to the controller but its much easier to use hot bars/keys then the radial menu.

These threads are a waste of time. In the end console games is the more main stream gaming platform and pc gaming is still going to continue even if it doesn't recapture its golden age.
 
I looked at the xbox 360 scene a year ago. Didn't find any party based story driven rpg that was exclusive to it. This statement might hold true for a lot of genres but personally for the genre I prefer it didn't. Also no offense to the controller but its much easier to use hot bars/keys then the radial menu.

These threads are a waste of time. In the end console games is the more main stream gaming platform and pc gaming is still going to continue even if it doesn't recapture its golden age.

Yup this latest gen of consoles, in my view, has only really begun to shine this past year. As far as RPG's go, they are certainly lacking across the board; I so miss my PS2 JRPG overload... sigh. I also agree the mouse + keyboard setup is ideal for certain games. Makes me wonder when they will consider them more for the console variants?

And aye, I agree, while fun certainly for some, these topics really do run away and lose track fast (human nature perhaps), and are really pointless ( but are not most things in life?). The PC will stay, but will be more limited over time to cross platform games and the odd exclusive.
 
With regards to the DRM issue, there was an RTS game called Sins of a Solar Empire that had zero DRM and not even online activation. Now this was one of the best selling RTS games of last year! You would assume that without any piracy protection people wouldn't even buy it? Apparently not! It was a best seller!

So you don't need to force people to buy a game! They will buy it if they respect the developer and it is a decent game IMO :)
 
No necuno this isn't a blame game, there are multiple problems, piracy, casual gamers, greedy devs/publishers, unfortunately to me there seems no solution

The core of the problem is that there are more casual gamers than People like us(I will not use the word hard core as I do not like that term). So more=more money. The game industry is going the way the music industry went.

Well said. That's exactly the problem. Games are produced for the simple masses. All style no substance. I no longer get excited about games( exempt one or two) since I've come to realize the odds are it's gonna disappoint.

I'll have to be content replaying old classics and hopefully picking up the odd gem that might make it through the cesspool of dumb downed and appallingly restrictive anti piracy crap invested products being massed produced nowadays, simply full the coffers of a few fat cats
 
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none as far as i know, all i know of are companies who were bought out then closed down down by the bigger guys
 
Companies are screaming at piracy if it's gonna be the end of ther busines, but no, they just can't get it past there asses that it's gonna happen, theres nothing to stop it, and trying to fight the piracy more likely going to cause there downfall more than anything.

No company has ever gone down because more people pirated there game.
 
Companies are screaming at piracy if it's gonna be the end of ther busines, but no, they just can't get it past there asses that it's gonna happen, theres nothing to stop it, and trying to fight the piracy more likely going to cause there downfall more than anything.

No company has ever gone down because more people pirated there game.

So what Piracy is ok? Is that ur trying to say?
 
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