And Ly, honestly I do not give a shit. Your ideas on what is acceptable are overall moronic.
Feel free to substantiate why. You're really more than welcome to back up your claim that my ideas are "mornic" --all you have to do is prove it.
You're aware of how easy it is to pirate music, I'm sure? Takes a fair bit of effort, lots of fascinating things involved in its compilation and whatnot. Did you know that
a study has found that people who pirate music are ten times more likely to buy music than those who don't?
And I never said it was black-and-white just go re-read my posts.
Oh, I'm sorry. Obviously I misunderstood:
I find it pointless getting too anal with piracy, but I can not accept people who do it just because they can, or the ones that claim they can't afford it so it's fine (life does not work like that).
How can you be grey if you say that it's unacceptable that people who pirate (bearing in mind that it's the ones who do it because they can who er... do it) but in the next breath claim that your stance is grey?
Then you continue to say:
Piracy SHOULD NOT exist, but this is not a perfect world. It hurts the industry more than helps it.
But of course, your stance is grey. You also go on to claim that piracy hurts the industry more than it helps it. What facts do you base this on? These "facts" evidently don't apply to the music industry. These "facts" also seem to thoroughly integrate themselves in the mindset of one who seems insistent that piracy equals a lost sale. Again, prove that a pirate would've bought something they pirated in the first place had piracy not existed.
In another discussion I had with someone, they cited some woman who said she pirates music but that she'd never buy music. The logic of
she would never buy music was thoroughly lost on him.
You focus on the relative few that are introduced to something new then proceed on to buy the product, when I can almost guarantee that is not the case for most people that pirate.
You mean people like me who are the actual market that developers and publishers should focus on? The.. erm.. what's it called again? Oh, of course, that's it--
the potential customer--that little frequently overlooked individual who happens to be part of their income.
People like you just give them ever more excuses to do something they should not.
Indeed, once again, people like me who happen to be the customer--the person who buys games, the person whom you should be marketing to and not, in fact, the pimple-faced teenager with twenty bucks to his name or the people who would rather buy booze or whatever than games in the first place.
And I do not give a toss about what the wiki definition of copyright infringement, regardless, people who work HARD on something are getting shafted in MANY instances.
And thereby the law of what copyright infringement is as opposed to stealing is meaningless to you. So why bother continuing the discussion in the first place if legality, facts and personal experience are meaningless to you?
Data should NOT be free because not all data is equal. Even then, it takes time, money and effort to compile data, create game / book or whatever, and in most cases for someone to take that away is repugnant. Like I said am flexible in some cases, but you failed to notice. For a large factor of the gaming populace piracy is NOT about "trying" something, its about getting it free or cheap!
When did I say that data should be free? Freedom of data and information implies the right to do with data and information what you will. It implies awareness, it implies autonomy. It is what a liberal society strives for. Of course a developer and publisher should make money, and they are entitled to earn their just desserts. The fact of the matter is that in "the real world" people look before they buy. People vote with their wallets. If your product isn't good enough to stand up to a harsh environment then you will lose out. It's really that simple. Why? Because people want to know what it is they're supporting.
Honestly Ly, I am shocked at how little you know about the world beyond your own needs. If YOU worked in the industry and got hit by the effects of rampant piracy you would be singing a vastly different song.
Talk about gross hyperbole mixed with a fair amount of misrepresentation. Can you say how I would react? Really? Considering my stance on the matter you honestly think that I would change my stance and start blaming piracy for my failures, after everything I've said, instead of finding out how I can better approach my market? Don't be daft. Attack a straw-man all you like.
This is going to be my last post on piracy in this (and perhaps all) topic(s), because I feel it is pointless and a waste of time.
Didn't you say that before as well?
Back on topic I plan to get Gothic 4 since I can deal with what the reviews have said.
I'm sure JoWood will appreciate your buy. Gaming Gods know that either piracy will help or crush that IP because the fans have long since abandoned it.
Oh, and sorry.... Was having dinner
