Who will be getting Crysis 2?

frank007

New member
Seen as though there are a few good titles coming out soon i thought i should pop this in here aswell. Who will be getting Crysis 2 if everything looks as good as it is looking now?
 
I'm very curious about this game. I want some more detail first before I decide whether to buy it or not. From what I've seen it looks really cool. What will separate this from the rest, for me, is the work that went into it. If it's a quality game, good story, polished gameplay etc, then I will definitely get it.
 
24th March 2011 as far as what i have seen so far. i cant wait to see the CryEngine 3. Think it is gonna be mad!
 
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I don't know if this game is going to be that much better than Crysis Warhead. The CryEngine 3 is designed to allow consoles to run this game as well - so as for PC users, I don't think we should expect too much. Console owners however have a lot to look forward to with this title.
 
Look i have a PS3 aswell as my PC but my Fiancee uses that for guitar hero and i use it for racing games(got it for GT5, still waiting for that game) and blurays. But i dont like the fact that a games performance is beeing held back by a console. Sorry if i am standing on a few toes here but jees that hacks me off. Maybe they should just make the pc version to its full ability. The consoles are limited so i can understand that but a PC is not. So why limit them?
 
Look i have a PS3 aswell as my PC but my Fiancee uses that for guitar hero and i use it for racing games(got it for GT5, still waiting for that game) and blurays. But i dont like the fact that a games performance is beeing held back by a console. Sorry if i am standing on a few toes here but jees that hacks me off. Maybe they should just make the pc version to its full ability. The consoles are limited so i can understand that but a PC is not. So why limit them?

Yeah dude, I know what you mean. I don't know why so many games are ported to PC these days rather than developing a few exclusives for PC only. I think the way going forward would be to start developing more highly scalable game engines that can scale according to the hardware in a much better way than what we have currently.

Console ports are generally quite shocking..

In regards to this game though, I think the PC version is really going to kick the console counterparts' butts :D. AFAIK, I've read somewhere that this game's PC version will be far superior. I'll go try and find that article again.

EDIT: PS. Do yourself a favour and check this one as well!

http://www.youtube.com/watch?v=a2UCnblmOMY&feature=related
 
Destructible Worlds are insane! I really cant wait. It looks awesome. Why are they only gonna release next year? Maybe its better to get all the bugs out. hmmmm.
 
Destructible Worlds are insane! I really cant wait. It looks awesome. Why are they only gonna release next year? Maybe its better to get all the bugs out. hmmmm.

Let them polish it dude! At least they're not pulling a Blizzard on us :D! :rolleyes:
 
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Look i have a PS3 aswell as my PC but my Fiancee uses that for guitar hero and i use it for racing games(got it for GT5, still waiting for that game) and blurays. But i dont like the fact that a games performance is beeing held back by a console. Sorry if i am standing on a few toes here but jees that hacks me off. Maybe they should just make the pc version to its full ability. The consoles are limited so i can understand that but a PC is not. So why limit them?

The are a few reasons why. It largely has to do with game content, specifically it being REALLY expensive to develop two sets of content for PC/consoles.

A quick example, higher poly counts on 3D models requires more GPU processing power to render. Current gen GPUs (5000 or GTX 400 series) can handle lots of high poly models quite easily, BUT, the older console GPUs don't handle that nearly as well, so lower poly models are used. Creating and shipping two sets of models can become expensive very fast, so better to use the lower poly ones. Texture resolution also comes to mind. A lot of console to PC ports tend to come with low res textures developed for the console version, leaving it up to the community to create their own high res texture packs.

Another example that has a direct impact on gameplay is processing power. AI and pathfinding are extremely taxing on the CPU and as the amount of onscreen units increases, the CPU cost increases exponentially. Console CPUs are actually quite good, they are certainly old but they have decent processing power considering how long ago they came out. The real killer though, is most games leverage a substantial chunk of the console CPU for graphics. Basically, only have a few units on screen with acceptably AI, or a mass of units onscreen that are near retarded. Do developers create completely separate game scenarios to leverage the extra CPU power on the PC? Once again, becomes too expensive.

At the point you are creating separate assets and gameplay for another platform, it may as well be an entirely separate game.

A lot of what I've mentioned here, particularly around processing power is why for a long time hardware progression drove forward innovation in gaming. We've kind of hit a point of stagnation now.
 
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Well if that is what they have to do to make a better game for PC aswell then they must make to games. WTF? I really think that it is unfair for us as PC gamers to sit with substandard games because the consoles are kak. I mean, many gaming computers are alot more expensive than any console. As a console person you pay at most R5000 for your console and you can play. At most you can add a new hard drive or move etc to make it a little better. PS3 is at the end of its life almost and xbox is and should be done. Now because they are almost due for an upgrade they have been tapped for all that they have which is not alot anyway. Granted when they first came out they were awesome but now they are showing their age. Come On and make 2 games if they have to. WTF?
 
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