Shamrock
New member
I've been thinking about this a lot lately. I love RPGs, so when they started coming out with all the MMO-RPG addaptions, I was pretty thrilled to get onboard. I started with RuneScape (
) and moved on to games like GuildWars, then a long WoW stint. I tried finding other MMOs, even tried a couple MMOFPSes, and you know what MMOs seem to do every time? Grind.
I honestly cannot fathom why any game would make you grind through the most obscenely boring beginnings in hopes that the late-game would be fun.
I still love World of Warcraft, but whenever I come back to it, the hardest thing for me is to get past the horrible first 20-30 levels before it becomes fun or even playable. Even World of Tanks has an aspect of it -- not sure if anyone's played it, I hated it.
The thing is, I'd like to see an MMO with no leveling system. The build up to being powerful and OP is fun, yes, but it's also incredibly boring. Of course new players need it to slowly get a feel for the game, but I mean, it takes what, three hours to get to level 15 in WoW? And up until that you're mindlessly pressing 1 while you click to target some helpless farm animal. FUN FUN FUN!
No but seriously. There's way too much grind in online games. Quests which have nothing to do with storyline, killing ten of one enemy -- which, a few times is fine, but over your expected several DAYS of playing? It's actually kind of amazing that I kept playing after my first two characters.
And this applies to a bunch of other games. Every other MMO I try to get into. It's kind of exciting to explore the new/interesting world, but let's not forget that a lot of MMOs look like...all the ones before it. And past that, once you're not excited anymore, you're killing boars.
What are your thoughts on this? I figured I'd post it up for dicussion since it really bothers me. The social aspect of MMOs is what's fun, so how about a game where you can start, create a party and do a dungeon run? You gear up, yeah, and good players are rewarded with better benefits, but I'd say make it based around skill instead of Koreanness.
I honestly cannot fathom why any game would make you grind through the most obscenely boring beginnings in hopes that the late-game would be fun.
I still love World of Warcraft, but whenever I come back to it, the hardest thing for me is to get past the horrible first 20-30 levels before it becomes fun or even playable. Even World of Tanks has an aspect of it -- not sure if anyone's played it, I hated it.
The thing is, I'd like to see an MMO with no leveling system. The build up to being powerful and OP is fun, yes, but it's also incredibly boring. Of course new players need it to slowly get a feel for the game, but I mean, it takes what, three hours to get to level 15 in WoW? And up until that you're mindlessly pressing 1 while you click to target some helpless farm animal. FUN FUN FUN!
No but seriously. There's way too much grind in online games. Quests which have nothing to do with storyline, killing ten of one enemy -- which, a few times is fine, but over your expected several DAYS of playing? It's actually kind of amazing that I kept playing after my first two characters.
And this applies to a bunch of other games. Every other MMO I try to get into. It's kind of exciting to explore the new/interesting world, but let's not forget that a lot of MMOs look like...all the ones before it. And past that, once you're not excited anymore, you're killing boars.
What are your thoughts on this? I figured I'd post it up for dicussion since it really bothers me. The social aspect of MMOs is what's fun, so how about a game where you can start, create a party and do a dungeon run? You gear up, yeah, and good players are rewarded with better benefits, but I'd say make it based around skill instead of Koreanness.