"Tight memory, poor IO performance"
Next time he should ring up Naughty Dog or Guerrilla Games for some pointers. Age has obviously dulled his genius somewhat...
You should probably think about that statement again.im sure they get better development toolkits
You should probably think about that statement again.
Why would Sony gives devs that are making cross platform games WORSE tools than their first party devs? So cross-platform games would always look worse on the PS3... that makes sense.
The reason first party devs often get better performance out of the hardware is because that is their sole focus and every decision they make about technical issue is tailored this single platform. When you go cross platform you kind of have to go middle of the road and because the 360 and PC are so close the 360 is generally the lead platform for many games. Sure you get SOME optimizations for other platforms but it's not the same thing as purpose built software.
It's the same reason why PC games aren't 10x better than console games even thought the hardware is capable of it, because you have to code for a staggering number of hardware configurations.
Speaking about Sony’s third party developer support, the anonymous former Vivendi employee told Industry Gamers:
"
He continued:
Additionally, I heard a lot of horror stories about the PS3 dev tools, and our launch-title devs got absolutely no support from Sony itself when they needed it – up to and including Sony calling one of our developers liars when we said their networking code wasn’t working for our game, and it was a problem with their system (note: without any changes on our end, it suddenly started to work great after one of their pre-launch updates — though they still didn’t acknowledge that it had ever been their fault)."
The anonymous source also shared details concerning Microsoft support:
In contrast, the Xbox tools and support were always excellent, and the TCRs and supplementary FTCs [functional test cases - Ed.] were much easier to read, understand, implement, and test. They were also much more lenient about what was acceptable in a lot check, or making exceptions when it made sense to do so. I’ve heard Sony has greatly improved their tools support for development and testing, though I believe they’re still lagging behind what the Xbox 360 had available at launch."
the 360 and ps3 share the exact same core Powerprocessing unit so saying the xbox and pc are close is total bullocks (just because ms has created cross platform dev tools does not mean the 2 are close at all).
im not quoting a whole article but
like i said ! development tools are key, when nintendo released the n64 3rd party developers where also limited in their development kits (which where poor) and they had to create their own custom microcode to get the most out of the console
PS3 = Cell Processorthe 360 and ps3 share the exact same core Powerprocessing unit so saying the xbox and pc are close is total bullocks (just because ms has created cross platform dev tools does not mean the 2 are close at all).
im not quoting a whole article but
like i said ! development tools are key, when nintendo released the n64 3rd party developers where also limited in their development kits (which where poor) and they had to create their own custom microcode to get the most out of the console.
PS3 = Cell Processor
360 = PowerPC
Anyway I didn't mean the hardware was similar I meant the software platforms were similar hence easier to port. Also the article you linked just said the PS3 dev kits (at launch) were shit and I can't say I have much argument against that, Sony have always lagged behind when it comes to software support and being developer friendly. However, you suggested that the dev kits for first party and 3rd party devs were different with the latter being purposely worse and that just makes no sense. Sony wants the PS3 versions to be the best they possibly can and often send platform specialists to developers to help get the PS3 version right.
There are great looking console exclusive games, there are great looking multiplatform games. The consoles are 5-6years old now, people KNOW what they can and can't do, the excuse that the hardware is deficient in some manner and that is why your game doesn't run properly is BULLOCKS. If something doesn't work like it should it's because you didn't make it properly, the hardware didn't change, you knew what it could do, no excuse.
Here is the problem with coming into a console generation 5years late as an engine developer, you haven't had the iteration and refinement that other people have had. UE3 had big issue with texture pop-in when it first landed, albeit I would say not as bad, but that was year 1 and people could look past that, now it's not so easy to forgive.
You know I'm not easy to miss an oppurtunity to bash those f***s!Hahaha, Sony troll strikes again!![]()
The worst version by far is the PC. Seriously large portions of players cant even launch the game. Another significant portion can launch but not play due to texture corruption, pop-ins, and so much more.I remember a while back when they were talking about rage on the PS3 and they said it looked like it was being run on a high end pc.. What ever happened to that..? Now it says the ps3 isn't good...? Stick to one story man... Sheeesh...
Dare I say that DNF > Rage![]()