Kingdoms of Amalur - Reckoning

Well I've played a bit of it. The combat is fun but there are a few graphical niggles. If I set my AA to app controlled I get a blank screen in gameplay (menus and character creation no problem). I found that if I forced AA then it's fine except you get some weird shiny lines along certain edges.
A bit of googling showed that it seems to affect AMD gpus, and turning down the shaders helps. So I think I'll wait a while before considering this game, at least until the technical stuff is sorted.

While browsing for fixes I came across this in an faq forum, it made me lol:
I actually played the first couple minutes with a black screen. I saw the quest was something like Out of the Darkness or something, so logic told me, hey, maybe its so dark here I have to use the minimap to find my way out. I somehow looted the sword, and killed the first couple monsters all in complete darkness, lol.

Finally it started telling me to help someone, and at that point I realized there is no way they have you play a game like this for that long. Thankfully it was this easy fix :)
 
liekwise. xbox version was silky smooth. the camera is a little dodgy though. having said that, i am loving the fable look and feel. combat is gonna be awesome, where you can attack with magic, sword and bows swapping smoothly and swiftly between each :-) can't wait!
 
liekwise. xbox version was silky smooth. the camera is a little dodgy though. having said that, i am loving the fable look and feel. combat is gonna be awesome, where you can attack with magic, sword and bows swapping smoothly and swiftly between each :-) can't wait!

I like that you can change secondary weapon, so it can be sword, dagger magic combo, or staff, sword, magic or bow, dagger, magic. I really thing the class system and character development mechanics are going to give way for some epic builds.
 
I like that you can change secondary weapon, so it can be sword, dagger magic combo, or staff, sword, magic or bow, dagger, magic. I really thing the class system and character development mechanics are going to give way for some epic builds.

exactly! and the destiny cards and perks looks really cool. but the real clincher for me is that fact that you can reshuffle your points whenever you want. this is BRILLIANT!!! i played skyrim for 50 hours but then felt that i should have focused more on one-handed and less on magic. but it was too late to do anything about it :-(

KoA will get around this by allowing one to chop and change right through the game :-) love that!
 
I quite liked the demo, I think the graphics are quite good and the game is very fluid. The camera is strange at first but I was used to it after 10min of play. I had problems with the inventory system where it wouldn't register my mouse clicks, switched to 360 controller and it was way better. I think this game has some really good potential.
 
Played the PS3 demo last night. It's significantly worse looking than the PC demo and I found it to be a lot more buggy too. At this point I'm still undecided. The controls feel too loose and I'm still not sure about the cartoon styling of the game. I will wait for reviews.
 
All inspiration comes from somewhere.

sorry, I meant that as a positive point to KoA. I enjoyed prestige classes and few games these days (that I know of) are doing things like this properly. So it's nice that they're bringing it back :D
 
Kingdoms of Amalur hides seven quests behind online pass

Kingdoms of Amalur: Reckoning is a single-player game, but that hasn't stopped Electronic Arts from cramming an online pass into the game. We knew the pass was going to hide the game's Mass Effect tie-in armor, but now we know that it's holding seven full quests to ransom, too.

This is what greeted me when I opened my review copy, anyway. No manual or anything, just an online pass. Also, the code on my pass is currently invalid, so I cannot get to the content and see what it's like. The sheet tells me I'll get an entire quest line though, made up of seven individual quests.

It's pretty sad that single-player games are starting to chuck online passes around. You know what that says to me? That a publisher is not confident that its game is worth keeping. That's really not the kind of message you want to send your consumers before they even put the disc in.

It's a shame, because Amalur might actually be worth keeping ... but EA clearly doesn't think so.
 
That is actually false information, 38 and EA have clarified.

Update: 38 Studios community manager "Muse" posted the following statement to the 38 Studios forums, as pointed out in our comments section: "We wanted to post a quick clarification for something we've seen a few comments about. For what it's worth, the House of Valor content was not in the finished game/disc at one point, then removed. It isn't there and we're locking you out of it. The House of Valor was created as stand-alone content, and was always intended to be the first DLC. Instead of holding onto it and charging for it later, we opted to give it to everyone who purchases the game new, for free, on launch day. We hope that helps clarify that point, at least."

Update 2: EA issued this response to Joystiq this afternoon: "The House of Valor quest line is free bonus content available to those who purchase a new copy of Kingdom of Amalur: Reckoning for the Xbox 360 and PS3 by entering the Online Pass included with the game. PC players who purchase Reckoning at one of the many digital retailers online including Origin, Steam and more, will also receive the House of Valor quest line at no cost."
 
Once again I was able to beg an early copy of a game. This time I scored Kingdoms of Amalur. I’ve been playing it now for a few days and I am in love. I’m probably not supposed to talk about the game yet but I figured it would be much easier to ask for forgiveness rather than permission as the old saying goes.

I’m not incredibly far in the game and I don’t want to spoil anything but I do want to give my impressions. Yesterday on Twitter I said I thought it was better than Skyrim and I want to tell you why that is.


I’ve mentioned before that I have a problem with open world games. When given all these options I tend to get paralyzed rather than excited. for some reason Amalur is different and I think I know the reasons why:


The combat in Skyrim is miserable. If games like Bayonetta and God of War are on one end of a spectrum, games like Skyrim are so far on the other end that they have fallen off the spectrum and actually can not even see the spectrum from where they are. It seems like if you want to play a massive open world RPG you have to give up a fun,energetic combat system. The thrill of discovering a cave full of vampires in Skyrim is diminished by the knowledge that once I get in there, fighting them is just going to be a chore.


Amalur is the polar opposite. The combat system in Amalur is fast paced and incredibly deep. I’d say the way this game handles class choice is one of my favorite things about the title. There are three skill trees, might, finesse, and sorcery. As you level up you earn talent points and can invest them into any branch you like. So far pretty standard stuff. The twist is that throwing points into these trees will slowly unlock hybrid classes. For example, I started off in sorcery and chose a pretty standard wizard type class. I got a bonus to my mana pool and that sort of thing. Then I started putting points into finesse and I unlocked a couple of hybrid classes. Now I’m a spell casting rogue with magic blades! I get a bonus to blade weapons and a boost to magic damage. There are tons of these hybrid classes encompassing all the various combinations of talent points and trees. So as you play the game and shuffle your points around you can also be cycling through different class choices each with their own bonuses and special powers.


Having cool powers and a great class wouldn’t matter if the combat itself sucked though. thankfully Amalur delivers a visceral, smooth, flashy combat experience that I’d put up alongside games like Darksiders and Devil May Cry. I think that in Skyrim, story, exploration and discovery are the things that are supposed to keep you playing. Amalur has all that stuff too but it doesn’t sacrifice the game play to deliver it. This combat would feel right at home in an action game but they have combined it with solid writing and a massive open world.


The other big thing that keeps me in Amalur is the art. Skyrim is nice looking in its own way but I found the gray and brown to be incredibly boring after a while. The world felt procedurally generated to me rather than built by a designer. Obviously Amalur’s style isn’t for everyone. It has been compared to WoW and Fable which, honestly I think is fair. If that sort of style doesn’t turn your crank then Amalur isn’t for you. personally I lost interest in exploring Skyrim and Dragon Age 2 because I never saw anything that looked very interesting. A big part of the reason I play games is for “new art”. That is the thing more often than not that keeps me progressing. What will the next level or zone look like? Amalur in my opinion is absolutely beautiful. This world has been thoughtfully and artfully constructed. It is vibrant and unique in a way that makes me hungry to explore over the next hill.


In the end I just want to make sure this game doesn’t slip past your radar. I think it would be easy to look at it and think it’s a pretty standard RPG. In reality Amalur is a unique experience full of great ideas. Do yourself a favor and check it out.

Source: Penny Arcade
 
Quite a wonderful review they must have played something different to what was presented in the demo. No mentioning of any of the issues, demo was then a rushed out version ?

:edit
note that opinion was based on teh Penny Arcade review presented (quoted).
 
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Quite a wonderful review they must have played something different to what was presented in the demo. No mentioning of any of the issues, demo was then a rushed out version ?

What review? GT.com was a preview with a final or near final build and Penny Arcade was a first impression of presumably the retail build. I think both these previews are of console versions.
 
What review? GT.com was a preview with a final or near final build and Penny Arcade was a first impression of presumably the retail build. I think both these previews are of console versions.

Once again I was able to beg an early copy of a game.
Isn't that a review ? If I go to an early showing and give my onion, isn't that review too? Feels like are bout to argue on semantics...
 
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