Epic: Graphics will reach their limit in our lifetime

Yeah I agree and once we reach that plateau what next? My guess is more advanced AI and perhaps augmented reality in the form of Star Trek holo decks. :)
 
We may be pretty close to accurately representing a scenes visuals but we are still very much in the baby corner when it comes to physics simulations. In fact when it comes to physics we often go a little forward and then all the way back. Just look at Half-Life 2 and the leap it brought in terms of physics simulation and then go to MW3 or Rage and see how everything is back to static.
 
We may be pretty close to accurately representing a scenes visuals but we are still very much in the baby corner when it comes to physics simulations. In fact when it comes to physics we often go a little forward and then all the way back. Just look at Half-Life 2 and the leap it brought in terms of physics simulation and then go to MW3 or Rage and see how everything is back to static.

I agree. Id rather have something that maybe falls a bit short of photo realistic but that has a decent physics engine.
 
I hate how people are taking this statement out of context. Tim starts by saying that there's only so much detail that our eyes can see and that we're not too far off from saturating that. Making what we see indistinguishable from real life is gonna take a little while longer as the still need to figure out stuff like truly realistic lighting, human nuances etc, stuff that we haven't really started solving yet.
However, I'm sure I'm just as excited as the next person by what the future will bring :)
 
But how close to 'real life' visuals are we really? People were clamoring about Crysis being Real LifeTM, but I always felt it looked slightly cartoonish.
 
Well hopefully this all brings refinement to those parts that a lot of developers neglect.

As was mentioned physics is one, I cant see why ragdolls are still used when Euphoria exists and looks a million times better.

Also animation is often neglected as well with very few developers actually getting it right. A quick look at the Max Payne 3 dev diary will give an idea of where animation should be heading.

Other things that deserver attention are the small details, sound, AI, art etc.

A game with the most advanced graphics engine, but lacking in any or all of those categories will always look off not matter how many fancy rendering effects are going on.
 
But how close to 'real life' visuals are we really? People were clamoring about Crysis being Real LifeTM, but I always felt it looked slightly cartoonish.
With all due respect I dont think you played it on xtreme .It sure was pretty impressive.

And I agree with Isengaurd "Other things that deserver attention are the small details, sound, AI, art etc. " and the environment
needs to be fully interactive , like real life.
 
We are a long LONG LOOOOOOONNNNGGG way from rendering anything in real time that can match real life. Games do look pretty, the best looking games look stunning, they look nothing like real life though.

It still takes hours-days to render something that could be mistaken for a photo of an object.
 
they once said it would be impossible to fly faster than the speed of sound....

they once said it would be impossible for an athlete to run the 100m in under 10 sec...

........
 
they once said it would be impossible to fly faster than the speed of sound....

they once said it would be impossible for an athlete to run the 100m in under 10 sec...

........

They also once said it would be impossible to turn lead into gold.. I'm not sure what point you're trying to make. :rolleyes:

I do think that getting photo realistic graphics will be possible soon-ish, but like Blackhand said, getting it to render in real-time is another story altogether. Also, even when we get photo-realistic graphics, we'll always find new part to the graphics to improve on visually, and then find way to improve computationally.

Hopefully, though, we'll get to a plateau soon, so that dev's can start thinking about gameplay and storytelling again.
 
They also once said it would be impossible to turn lead into gold.. I'm not sure what point you're trying to make. :rolleyes:

I do think that getting photo realistic graphics will be possible soon-ish, but like Blackhand said, getting it to render in real-time is another story altogether. Also, even when we get photo-realistic graphics, we'll always find new part to the graphics to improve on visually, and then find way to improve computationally.

Hopefully, though, we'll get to a plateau soon, so that dev's can start thinking about gameplay and storytelling again.
Rendering in real time , in a game is very different to lets say 3Ds or a Movie , your thinking massive processing power
yet the cell processors far exceed this , even the ones that are currently on the PS3 , have barely been tapped
and when it comes down to it its about layering , its not like they at some point want to create the game as you move trough it (just a side note that would mean the game would be Diff for everyone that played it ) it would be based on a set of Rules
this is what the Famas looks like so the core of it will already be created , this is the rendering your talking about the initially take a while to do , in your 3D aplication of choice the ones that takes days to render. But once done saved and transcoded , when you recall that image its not re rendering just re displaying.In short very possible
 
Rendering in real time , in a game is very different to lets say 3Ds or a Movie , your thinking massive processing power
yet the cell processors far exceed this , even the ones that are currently on the PS3 , have barely been tapped
and when it comes down to it its about layering , its not like they at some point want to create the game as you move trough it (just a side note that would mean the game would be Diff for everyone that played it ) it would be based on a set of Rules
this is what the Famas looks like so the core of it will already be created , this is the rendering your talking about the initially take a while to do , in your 3D aplication of choice the ones that takes days to render. But once done saved and transcoded , when you recall that image its not re rendering just re displaying.In short very possible
Please translate that. :) Maybe add in some more full-stops and shit.
 
With all due respect I dont think you played it on xtreme .It sure was pretty impressive.

I actually did just two weeks ago. :p

Pretty much all these uber realistic games (bf3 included) look visually impressive, but slightly cartoonish.
 
We are a long LONG LOOOOOOONNNNGGG way from rendering anything in real time that can match real life. Games do look pretty, the best looking games look stunning, they look nothing like real life though.

Another issue is what would the moral implications be of shooting or stabbing something that looks identical to real life? It's a whole new bag of worms.
 
Please translate that. :) Maybe add in some more full-stops and shit.
Lets Begin

Rendering in real time , in a game is very different to lets say a 3D modelling application like 3DS or MAYA or a Movie Like Toy Story .For that you need a powerful machine which is why your thinking massive processing power.

Our current generation of cell processors far exceed the requirements for this type of rendering , [strike]even the ones that are currently on the PS3 , have barely been tapped[/strike]We have not fully utilised the power of the PS3.

And when Graphics quality comes down to it its about layering(application of Hi RES texture and static backgrounds to in game models) because its not like developers want to create the game as you move trough it.

(Just a side note that would mean the game would be Differ for everyone that played it because the AI code would have to react as things happened.eg Moving into a room would mean creating the contents of the room on the fly. Which is just not smart coding )
It would be based on a set of Rules like our current games meaning,
this is what the Famas looks like texture and images pre created .So the core of the game will already be created like they currently are.

The rendering your talking about will initially take a while to do but only at development level, in the 3D application of choice.But once done saved and transcoded , when you recall that image its not re rendering just re displaying much like current games just a lot better.

There I hope that makes it more readable , sometimes stuff sounds different in your head and you just make the assumption the
people reading it , are in the same field and will follow your train of thought.
 
Thanks, that made more sense.

Although I'll have to disagree and also say that I think you're not really all that familiar with computer rendering.

Our current generation of cell processors far exceed the requirements for this type of rendering
That's just not true, the PS3 is significantly less powerful than your average high end gaming machine and just because we've maybe only gotten 95% efficiency doesn't mean the last 5% is infinite.

The rendering your talking about will initially take a while to do but only at development level, in the 3D application of choice.But once done saved and transcoded , when you recall that image its not re rendering just re displaying much like current games just a lot better.
That's called pre-rendered and it's not has interactive 3D games work, that's how cutscenes work (well most of them). The reason that doesn't work and the whole reason you render them in real time is because you need to be able to interact with the model as you play and manipulate said model.
 
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