qornea
Much write, very gaming
Epic’s Sweeney: “Graphics will reach their limit in our lifetimeâ€
This generation will reach simulated reality
This generation will reach simulated reality
We may be pretty close to accurately representing a scenes visuals but we are still very much in the baby corner when it comes to physics simulations. In fact when it comes to physics we often go a little forward and then all the way back. Just look at Half-Life 2 and the leap it brought in terms of physics simulation and then go to MW3 or Rage and see how everything is back to static.
With all due respect I dont think you played it on xtreme .It sure was pretty impressive.But how close to 'real life' visuals are we really? People were clamoring about Crysis being Real LifeTM, but I always felt it looked slightly cartoonish.
they once said it would be impossible to fly faster than the speed of sound....
they once said it would be impossible for an athlete to run the 100m in under 10 sec...
........
Rendering in real time , in a game is very different to lets say 3Ds or a Movie , your thinking massive processing powerThey also once said it would be impossible to turn lead into gold.. I'm not sure what point you're trying to make.
I do think that getting photo realistic graphics will be possible soon-ish, but like Blackhand said, getting it to render in real-time is another story altogether. Also, even when we get photo-realistic graphics, we'll always find new part to the graphics to improve on visually, and then find way to improve computationally.
Hopefully, though, we'll get to a plateau soon, so that dev's can start thinking about gameplay and storytelling again.
Please translate that.Rendering in real time , in a game is very different to lets say 3Ds or a Movie , your thinking massive processing power
yet the cell processors far exceed this , even the ones that are currently on the PS3 , have barely been tapped
and when it comes down to it its about layering , its not like they at some point want to create the game as you move trough it (just a side note that would mean the game would be Diff for everyone that played it ) it would be based on a set of Rules
this is what the Famas looks like so the core of it will already be created , this is the rendering your talking about the initially take a while to do , in your 3D aplication of choice the ones that takes days to render. But once done saved and transcoded , when you recall that image its not re rendering just re displaying.In short very possible
With all due respect I dont think you played it on xtreme .It sure was pretty impressive.
We are a long LONG LOOOOOOONNNNGGG way from rendering anything in real time that can match real life. Games do look pretty, the best looking games look stunning, they look nothing like real life though.
Epic’s Sweeney: “Graphics will reach their limit in our lifetimeâ€
This generation will reach simulated reality
Lets BeginPlease translate that.Maybe add in some more full-stops and shit.
That's just not true, the PS3 is significantly less powerful than your average high end gaming machine and just because we've maybe only gotten 95% efficiency doesn't mean the last 5% is infinite.Our current generation of cell processors far exceed the requirements for this type of rendering
That's called pre-rendered and it's not has interactive 3D games work, that's how cutscenes work (well most of them). The reason that doesn't work and the whole reason you render them in real time is because you need to be able to interact with the model as you play and manipulate said model.The rendering your talking about will initially take a while to do but only at development level, in the 3D application of choice.But once done saved and transcoded , when you recall that image its not re rendering just re displaying much like current games just a lot better.