Far Cry 3: Ubisoft have learned from Far Cry 2
How many years and people are still getting this wrong.![]()
Like Omega pointed out Crytek had nothing to do with Far Cry 2.
I'm glad they are correcting their mistakes. I really enjoyed FC2 when it was released, but those stinking checkpoints really marred the experience a whole lot.
Please please please less traveling... or atleast let it be for significant reasons.
Like Omega pointed out Crytek had nothing to do with Far Cry 2.
I'm glad they are correcting their mistakes. I really enjoyed FC2 when it was released, but those stinking checkpoints really marred the experience a whole lot.
You know, I've started wondering just how far an open-world can really carry a game. It's really easy to slap open-world on the back of the box nowadays and expect it to sell just off that, but then the game world ends up being bland and boring. It really limits what you can do in a game world, especially because you can't control how and when players see certain things.
Just look at Far Cry 1, some of the settings and scenarios were amazing due to the fact that the developers controlled where you could and couldn't go, but in contrast, Far Cry 2's world felt bland and boring. A bit of linearity isn't always a bad thing.
As another example, I much preferred the world in STALKER SoC with it's more linear approach to allowing you to progress through the maps over CoP's more open-ended, larger maps. CoP's maps felt a bit bland in comparison.
In one of the dev interviews I watched they basically said that they want you to have the open world experience where you can tackle a mission the way you want to, whether that be you coming at it via a hang-glider, guns blazing or sneaking in via the water.
On the other hand they also want you to have a focused experience where they can wow you with some cool set pieces. So as you are doing a mission you will slowly be focused from your freedom into a more linear section where they can place you into more cinematic scenarios.
I have to say that all in all they are being rather ambitious with this game, but if they can pull it off it could be one of the best FPS game of this year.
I think they have a fast travelling system, but they say there are going to be a lot of little things to find so you will be rewarded for exploring this time. Think open world RPG type experience.
Fixed, sorry, Monday monring noobery.
I really hope it will be like you say. FC2 was way too boring. And the driving...gawd. Such a ballache. The story was super boring, and the "set-pieces" if you could call them that was really unimaginative, in my opinion.
I'll wait for the reviews first though and then decide. It's looking good, but if the game is going to be too much like FC2, I think I'll take a skip.
I'm going to wait and see what people think of the game 3 months after release before deciding to get it or not. Remember, FC2 got stellar reviews. It was only after a few months that people realised what shit it was.
Struggling with the spelling this monring are we?