DCWarhound
Dakka Dakka
I will just plant a claymore behind you...![]()
lol,wonder what will happen when a squad goes full support and C4 traps a certain part of the map.
I will just plant a claymore behind you...![]()
I would imagine it would look like something out of those Funny CoD4 pictures with 100's claymores making a picture.lol,wonder what will happen when a squad goes full support and C4 traps a certain part of the map.
Saw my first cheater/hackzor on a Saix server on Saturday. Ping was 570, so guessing he was international. Reported his ass to EA/DICE. name was xthextigx. Real douche. Instant spawn kill our team. 150/1 in like 5 minutes. Sadly no Saix admin on the server at that time, so from now on will try and only play on servers with admins.
Here be the bugger:
http://battlelog.battlefield.com/bf3/battlereport/show/31633386/1/354997256/
Nice that 'his' team chipped in to TK his ass a few times!
KDR of 5 and 40% quit rate, 100% with out a doubt a hacker.More Statistics
Kills 5 636
Deaths 986
K/D Ratio 5.716
Kill assists 205
Score/Min 1 548
Quits 42%
Skill level -144.14
Negative.... mmmmm
KDR of 5 and 40% quite rate, 100% with out a doubt a hacker.
Skill level -144.14
Negative.... mmmmm
KDR of 5 and 40% quite rate, 100% with out a doubt a hacker.
Yeah dude, our side could not even spawn. Spawn = instant death and he gets the kill. Sucked big time.
and what enrages me is that people on the hackers team will not leave the game cause "it's a easy win!" =_=
It was quite astonishing just how quickly my team came to 'own' the match. In (roughly) less than 10 minutes we had taken all the flags... :wtf:Ya'll remember them days when 'Hitreg' meant something...
Was playing on Metro earlier... Guy's (proned), peeking outta cover... I pop a direct-hit shot.. Did not register, but I was the one taken down...![]()
I wish they would fix the issues where you die when you're behind cover. Sometimes I'll have a ping of 50, then when I jump behind cover if someone shoots at me I die about half a second later. It's really annoying. It's not an issue of them shooting through the cover either, it's got to be something else. Pisses me off because I've been in cover long enough that any bullets that hit me 'late' due to latency should theoretically have passed long ago.
It's client side hit detection thats the problem.I did a recording with some guys and even though both our pings were 10ms we had a little less then half a seconds delay.
I'm not sure how the game prioritizes detection but i know hit reg is set at a lower priority then the alive/dead values.
I might just start taking an interest on how the games values work.